I've posted a patch for this issue:
http://code.google.com/p/bullet/issues/detail?id=91
Search found 4 matches
- Wed Sep 10, 2008 8:13 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: rayTest improvements: face normal and broad phase filter
- Replies: 5
- Views: 58218
- Fri Sep 05, 2008 6:59 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: rayTest improvements: face normal and broad phase filter
- Replies: 5
- Views: 58218
Re: rayTest improvements: face normal and broad phase filter
Within the RayResultCallback::addSingleResult callback, the child shape for compound shape is available as rayResult.m_collisionObject->getCollisionShape(). During the rayTest against a btBvhTriangleMeshShape and btCompoundShape, the collision shape has been temporary replaced by the child shape I ...
- Thu Aug 28, 2008 12:00 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: rayTest improvements: face normal and broad phase filter
- Replies: 5
- Views: 58218
Re: rayTest improvements: face normal and broad phase filter
(1) -> override RayResultCallback::needsCollision (2) -> Within the RayResultCallback::addSingleResult callback, the child shape for compound shape is available as rayResult.m_collisionObject->getCollisionShape(). During the rayTest against a btBvhTriangleMeshShape and btCompoundShape, the collisio...
- Tue Aug 26, 2008 9:42 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: rayTest improvements: face normal and broad phase filter
- Replies: 5
- Views: 58218
rayTest improvements: face normal and broad phase filter
Hi there, I'm one of the maintainer of the Blender game engine, which uses Bullet as you know. I am working on a set of improvements for the rayCast function for which some minor changes are required in Bullet: 1) possibility to filter out collision objects through callback before testing the ray. T...