Search found 4 matches

by Night Elf
Fri Mar 06, 2009 9:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: applyForce() / applyCentralForce() ignored in tick callback?
Replies: 7
Views: 8926

applyForce() / applyCentralForce() ignored in tick callback?

Apparently, applyForce() / applyCentralForce() are ignored when called from inside the tick callback. Skimming over Bullet's source code, I think this is because the tick callback is invoked when velocity calculations have already been performed. Is this behavior intended? If so, at what time should...
by Night Elf
Thu Feb 26, 2009 10:45 pm
Forum: General Bullet Physics Support and Feedback
Topic: How should I specify friction between two materials?
Replies: 2
Views: 1743

How should I specify friction between two materials?

Hi. I'm new to Bullet and, having worked with Newton in the past, I'm having a hard time understanding how friction works here... In Newton you can specify friction on a material pair basis. You define two materials and then say what the friction is between those two. This corresponds to how I under...
by Night Elf
Fri Aug 15, 2008 3:29 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Simple Direct3D9-based Bullet Demo (Windows only)
Replies: 2
Views: 5238

Re: Simple Direct3D9-based Bullet Demo (Windows only)

Hi, nice demo! How did you implement the character movement and interaction with the boxes?
by Night Elf
Thu Aug 14, 2008 9:40 pm
Forum: Release Announcements
Topic: Bullet 2.70 released: basic kinematic character controller
Replies: 5
Views: 18909

Re: Bullet 2.70 released: basic kinematic character controller

Hi, I'm looking for a phisics engine for my team's next project and I'm interested in using Bullet. I had a look at the new character controller and the source says some things are missing: /* TODO: * Interact with dynamic objects * Ride kinematicly animated platforms properly * More realistic (or m...