Search found 5 matches
- Thu Jul 24, 2008 10:32 am
- Forum: Release Announcements
- Topic: Bullet 2.70 beta 1 release, kinematic character controller
- Replies: 3
- Views: 53325
Re: Bullet 2.70 beta 1 release, kinematic character controller
All built fine with VSExpress 2008 and the demos are running without any problems. The new character controller is looking very promising. When it and the demo are finished, is there any chance of a small demo giving us non-physics experts some idea of how to implement basic interactions between the...
- Sat Jun 07, 2008 11:36 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to stop sliding on slopes
- Replies: 0
- Views: 2226
How to stop sliding on slopes
I'm using an invisible btCapsuleShape to represent my player object in my world and in order to prevent the capsule from sticking to walls when in the air and jittering when moving along a wall, I've found I had to set the capsule's friction to zero. This works really well. However, I now can't figu...
- Sat Jun 07, 2008 10:44 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Boxes resting on edges
- Replies: 2
- Views: 3008
Re: Boxes resting on edges
Thanks very much for the response. I'm just dropping the boxes from the camera positon, without any rotation. When they hit the floor and bounce, if by chance they happen to land again exactly on one edge, what seems to happen is that it can take longer than the sleeping threshold for the box to dec...
- Thu Jun 05, 2008 6:49 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Simple Direct3D9-based Bullet Demo (Windows only)
- Replies: 2
- Views: 7072
Simple Direct3D9-based Bullet Demo (Windows only)
Here's a nice and simple demo I've knocked up with Bullet and Direct3D9. http://members.gamedev.net/easilyconfused/Orc.zip ----------------------------------------------------------------------------- Mouse - look WASD - move F - fly upward SPACE - create cube in front of player ESC - exit Fly aroun...
- Wed Jun 04, 2008 7:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Boxes resting on edges
- Replies: 2
- Views: 3008
Boxes resting on edges
Hi. Firstly, love Bullet. I've noticed in my current program that when I drop boxes onto a ground plane, and they bounce and land exactly on one edge, it seems to take a long time for them to settle over onto a face. I've tried messing about with various properties of the rigid body, but don't seem ...