Search found 71 matches

by Wavesonics
Fri Oct 16, 2009 6:37 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Gravitronix releases on WiiWare, uses Bullet
Replies: 2
Views: 7837

Re: Gravitronix releases on WiiWare, uses Bullet

Great hope you guys enjoy it, it's really fun to do the campaign in coop, or to do 1v1v1v w\ ur friends. As for Bullet, there was a minor amount of porting, customizing the #ifdef chains to support our compiler. It's been a while but I remember having to insert our own timing code since that is of c...
by Wavesonics
Mon Oct 12, 2009 5:36 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Gravitronix releases on WiiWare, uses Bullet
Replies: 2
Views: 7837

Gravitronix releases on WiiWare, uses Bullet

Hi Bullet users, Gravitronix is a 8 player battle game which my self and 6 other guys worked on and has just released on WiiWare. We were all pretty new at game development, and it was a great experience. The engine was developed 100% from scratch, and makes extensive use of Bullet for all physics, ...
by Wavesonics
Thu Jun 11, 2009 7:16 pm
Forum: Release Announcements
Topic: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints
Replies: 13
Views: 94560

Re: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints

Why was split impulse removed? And when was it removed? I'm using 2.73, was it in that? I ask because we are seeing, every once in a while, some very strange output from Bullet (position data wise), and I'm wondering if it could be from a bug in the split impulse solver? Too be specific we are seein...
by Wavesonics
Wed Sep 24, 2008 3:12 am
Forum: General Bullet Physics Support and Feedback
Topic: 2.71 Compiler warning
Replies: 1
Views: 3132

2.71 Compiler warning

2.71 has started throwing a compiler warning about an function hiding an inherited function. I checked into it and it's because the base function is const and the child is not. Removing the const from the base's function signature fixed it, don't know if that's ok or not, but on file: "btStridi...
by Wavesonics
Tue Sep 23, 2008 8:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: btQuickProf standing in the way of easy porting
Replies: 2
Views: 3393

btQuickProf standing in the way of easy porting

Hey Erwin, We had a conversation a few weeks back which helped me realize that btQuickProf is really the only things that presents portability issues. But the preprocessor defines you provide to disable it don't work 100%. See the issue is in the timing that you try and include in the btQuickProf.h ...
by Wavesonics
Mon Aug 25, 2008 8:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

I know we want to get the Wiki good first, but it's very important to provide a very clear easy to find way of getting to this stuff from the main wiki page, not just one link hidden away.
by Wavesonics
Thu Aug 21, 2008 4:21 am
Forum: General Bullet Physics Support and Feedback
Topic: 6dof constraint motors?
Replies: 2
Views: 4090

6dof constraint motors?

I know there are Limit motors for the 6DoF constraint, but I'm not sure if they are the way I should be accomplishing what I want. You see, I have two objects constrained together on all 6 DoF. But I want to be able to dynamically change the angle at which one is attached to the other as such: http:...
by Wavesonics
Wed Aug 20, 2008 4:16 am
Forum: General Bullet Physics Support and Feedback
Topic: memory leak
Replies: 19
Views: 14314

Re: memory leak

gjaegy you have done a great service by finding these! I'm using Bullet in a commercial product running on what is essentially a embedded system so tracking memory leaks for my project is very difficult. Hope this fix is in and a new stable release of Bullet comes out with it before I have to releas...
by Wavesonics
Wed Aug 20, 2008 1:44 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

Another question Chunky, why would you not assign your m_pos1 to the arguemnt's value in setWorldTransform() ?
by Wavesonics
Wed Aug 20, 2008 1:15 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

Hehe yes I know to inherit from btMotionState, I'm not using Orge even.
by Wavesonics
Tue Aug 19, 2008 11:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

Chunky I'm just curious here, but is there a specific reason you have your data members protected instead of private in your MotionState example?
by Wavesonics
Tue Aug 19, 2008 10:57 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

delicious delicious bite size chunks.... mmm...

But you say the Wiki isn't editable? Well that sucks a bit :/
by Wavesonics
Tue Aug 19, 2008 7:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

Ok I've been busy, but I still wanna improve the Wiki with anyone who is willing. I would say the first problem is, right now, it's almost a meta-wiki. It's about things that are about Bullet. Not really about Bullet it's self. The front page of the Wiki needs a new section: - Bullet Users With link...
by Wavesonics
Tue Aug 19, 2008 3:16 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet wiki or documentation repo?
Replies: 67
Views: 105752

Re: Bullet wiki or documentation repo?

Chunky that PDF is single handedly the most important resource for Bullet, damn good job :)
by Wavesonics
Mon Aug 18, 2008 11:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: Continous Collision Detection
Replies: 2
Views: 3897

Re: Continous Collision Detection

aahhh that would explain it :/