Search found 15 matches

by bindumol
Wed Dec 31, 2008 8:29 am
Forum: General Bullet Physics Support and Feedback
Topic: discontinous constraints
Replies: 3
Views: 10822

Re: discontinous constraints

Hi,
Did you get the solution for the problem ? I am also facing the same issue .
Can you share the results with me?


Likes to hear your thoughts about this problem....
Thanks,
Bindumol
by bindumol
Mon Dec 22, 2008 7:01 am
Forum: General Bullet Physics Support and Feedback
Topic: Constraints Added for a transformed body
Replies: 0
Views: 2223

Constraints Added for a transformed body

Hi, I am using bullet and irrlicht to develop some applications. In this each body part is an .obj file and i am making rigidbody from the mesh. I have some doubts in adding the constraints. Firstly my bodies are having linear, up/down and angular motions. I am using hinge constraint for an angular ...
by bindumol
Tue Nov 11, 2008 9:14 am
Forum: General Bullet Physics Support and Feedback
Topic: btHingeConstraint::enableAngularMotor doubt
Replies: 7
Views: 11165

Re: btHingeConstraint::enableAngularMotor doubt

Hi,
If i am using the hinge motor then also i am having the problem as to stop the motor within nthe limit & to avoid the swining of the motor within the limit.How it can possible? Is it possible by using the setDamping to the body.
by bindumol
Thu Oct 23, 2008 5:25 am
Forum: General Bullet Physics Support and Feedback
Topic: Serially connected hinges, base hinge tend to drift...
Replies: 2
Views: 3827

Re: Serially connected hinges, base hinge tend to drift...

Hi, Please read my doubt if you have time... This is the first stage of equipment loading is in the picture robotgif2..... Here i am using bullet and irrlicht for developing my applications.... After rotating 90 degree the top body with respect to the point of the attached pin….then I got it like in...
by bindumol
Fri Sep 26, 2008 12:34 pm
Forum: General Bullet Physics Support and Feedback
Topic: Transformation Rotation about a point - using Axis Angle
Replies: 0
Views: 2035

Transformation Rotation about a point - using Axis Angle

Hi all, I am using Irrlicht and bullet physics to do my simulation application. I have a problem in the rotation of a body about a point , but not having any problem if it is based on the origin. If i use the rotation process as like this way 1.Translate to origin 2.Rotate the body 3.Translate to th...
by bindumol
Tue Jul 08, 2008 11:48 am
Forum: General Bullet Physics Support and Feedback
Topic: Transformation based on another body's axis
Replies: 0
Views: 38690

Transformation based on another body's axis

Hi all, I am trying an application which uses Irrlicht and bullet physics. I want to rotate a group of bodies based on one axis, which is the axis for the transform at the time of creation, now i want to group another set of bodies and it should be rotate with axis of one body.. irr::core::aabbox3d<...
by bindumol
Fri Jun 27, 2008 8:24 am
Forum: General Bullet Physics Support and Feedback
Topic: How to make a correct limbo-hinge? ( door-wall example )
Replies: 16
Views: 14478

Re: How to make a correct limbo-hinge? ( door-wall example )

Hi Dragonlord, Is there any way to restrict a rigidboy upto a fixed tranformed position, when we apply a torgue force into it...that means restrict the body movement to a certain point that is calculated by some input data that we are given, and the force applied is that much amount, but if the forc...
by bindumol
Thu Jun 26, 2008 7:25 am
Forum: General Bullet Physics Support and Feedback
Topic: How to make a correct limbo-hinge? ( door-wall example )
Replies: 16
Views: 14478

Re: How to make a correct limbo-hinge? ( door-wall example )

Hi, The actual problem is , if i am using the motor , i want to stop the motor if it turns a fixed angle..the motor attached with a bodies one fixed and another is movable...that also linked to some other bodies which are joined with the movable using fixed constraint....can you help me to solve my ...
by bindumol
Wed Jun 25, 2008 9:00 am
Forum: General Bullet Physics Support and Feedback
Topic: How to make a correct limbo-hinge? ( door-wall example )
Replies: 16
Views: 14478

Re: How to make a correct limbo-hinge? ( door-wall example )

hi Dragonlord, I am using Irrlicht and bullet physics for my gaming application , the two transform method i implemented in my application, but it makes a pblm as that transformed body is linked with another body by using a fixed constraint...but it is slowly moving...and the scene become view as tw...
by bindumol
Tue Jun 17, 2008 6:09 am
Forum: General Bullet Physics Support and Feedback
Topic: How to make a correct limbo-hinge? ( door-wall example )
Replies: 16
Views: 14478

Re: How to make a correct limbo-hinge? ( door-wall example )

hi, I tried it by using btSliderConstraint, but there also the relative movement of bodies ie, one body rotated based on another one's axis , is not present.It is rotating as it's own center of mass position.But there the rotation happening is based on the body's center of mass position , not using ...
by bindumol
Fri Jun 13, 2008 7:01 am
Forum: General Bullet Physics Support and Feedback
Topic: How to make a correct limbo-hinge? ( door-wall example )
Replies: 16
Views: 14478

Re: How to make a correct limbo-hinge? ( door-wall example )

Hi, How i can make the door to open in a given angle....means i get it from the user as in degrees i give the limit as 0-90 degree.firstly i try to open it for 1 degree..next try it for 2 degree but it is not moving...why? code int iAngle = GetDlgItemInt(IDC_EDIT_Degree); hingeC->setLimit(0.0f, iAng...
by bindumol
Thu Jun 05, 2008 12:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: btHingeConstraint::enableAngularMotor doubt
Replies: 7
Views: 11165

Re: btHingeConstraint::enableAngularMotor doubt

hi,
Thanks for the reply...one more doubt...how i can make an angular rotation using hinge by giving the values as degrees...is it possible?
by bindumol
Thu Jun 05, 2008 12:48 pm
Forum: General Bullet Physics Support and Feedback
Topic: Fixed joint in bullet physics
Replies: 6
Views: 11113

Fixed joint in bullet physics

Hi, I am using Irrlicht and bullet physics for developing applications. I have mesh objects of btTriangleMesh* triangleMesh and i convert it into btConvexTriangleMeshShape* MeshShape = new btConvexTriangleMeshShape(triangleMesh); btCollisionShape *Shape = MeshShape ; as collision shapes. 1. In my ap...
by bindumol
Mon Jun 02, 2008 4:02 am
Forum: General Bullet Physics Support and Feedback
Topic: btHingeConstraint::enableAngularMotor doubt
Replies: 7
Views: 11165

Re: btHingeConstraint::enableAngularMotor doubt

Hi, Thanks for the reply...Now i can stop the rotation by giving high impulse to the hingemotor. I tries it with the btSliderConstraint but i didn't get the rotation like a hinge constraint...can u help me ... spSlider = new btSliderConstraint(*RigidBody1,*fixedbody,Transform,Transform1,false); spSl...
by bindumol
Fri May 30, 2008 7:43 am
Forum: General Bullet Physics Support and Feedback
Topic: btHingeConstraint::enableAngularMotor doubt
Replies: 7
Views: 11165

btHingeConstraint::enableAngularMotor doubt

Hi, I have rigid body which is attached to the physics world using a btHingeConstraint. I have applied a motor torque using enableAngularMotor function. Can anybody tell me how to stop the rotation? The below code is not stopping the rotation. float targetVelocity = 0.f; float maxMotorImpulse = 0.0f...