Search found 173 matches
- Thu Aug 10, 2023 10:10 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btMultiBodyDynamicsWorld and soft bodies
- Replies: 0
- Views: 3456
btMultiBodyDynamicsWorld and soft bodies
Hi, This might sound like a stupid question... In the case one decides to use the btMultiBodyDynamicsWorld class, I assume it is not possible to use soft bodies anymore, is that correct ? Also, I assume it's not possible to use multibodies along with btSoftRigidDynamicsWorld, meaning multibodies and...
- Thu Feb 23, 2023 7:53 am
- Forum: General Bullet Physics Support and Feedback
- Topic: issue with softbody vs. custom concave shape
- Replies: 1
- Views: 2256
issue with softbody vs. custom concave shape
Hi, I'm encountering an issue with Bullet internals, and I'm not sure what the best way to resolve it. Basically, the issue is related to the collision between a rope (softbody) and a terrain, for which I've derived a class from btConcaveShape, overriding processAllTriangles() etc. This derived clas...
- Wed Jan 04, 2023 12:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: compound shape / dynamic AABB tree question
- Replies: 1
- Views: 2138
compound shape / dynamic AABB tree question
Hi, This might sound like a terrible question, but I'm not fully sure of the answer. The compound shape constructor has a "enableDynamicAabbTree" parameter. That tree is used to accelerate early rejection. In the case all shapes added to a compound shape are static (i.e. not moving), does ...
- Wed Aug 01, 2018 8:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btHeightfieldTerrainShape going nuts
- Replies: 8
- Views: 7975
Re: btHeightfieldTerrainShape going nuts
Modifying the normal indeed improves the situation significantly. I still have some rare jittering cases, no idea why really. But it's acceptable.
Looking at the implementation of btAdjustInternalEdgeContacts(), it seems there is a little bit of additional work being done there :/
Looking at the implementation of btAdjustInternalEdgeContacts(), it seems there is a little bit of additional work being done there :/
- Wed Aug 01, 2018 7:47 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btHeightfieldTerrainShape going nuts
- Replies: 8
- Views: 7975
Re: btHeightfieldTerrainShape going nuts
I'll have a try, thanks !
- Tue Jul 31, 2018 1:54 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btHeightfieldTerrainShape going nuts
- Replies: 8
- Views: 7975
Re: btHeightfieldTerrainShape going nuts
Hi Danny,
some time later
May I ask you, how have you managed to modify the contact point normal manually ? I couldn't find how to achieve that...
some time later

- Tue Jul 31, 2018 1:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btConcaveShape and internal edges
- Replies: 0
- Views: 2120
btConcaveShape and internal edges
Hi, I am currently struggling trying to avoid collision being detected between a convex hull decomposition shape and my terrain (custom shape derived from btConcaveShape). The issue is pretty intense when using small triangles, as seen in that video: https://youtu.be/MWw1ywZUsrI When using bigger tr...
- Wed May 31, 2017 7:16 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape and streamed 3D models
- Replies: 4
- Views: 4786
Re: btBvhTriangleMeshShape and streamed 3D models
good news, I should admit I am quite reluctent on depending on a file format we don't have control over...
thanks for your answer !!
thanks for your answer !!
- Wed May 31, 2017 7:15 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape + instances
- Replies: 2
- Views: 3403
Re: btBvhTriangleMeshShape + instances
OK great, I also discover the scaled bvh, which perfectly suits our needs since we have some random scaling variation of instances.
Thanks for your answer !
Thanks for your answer !
- Tue May 30, 2017 9:52 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Strategies for Dealing with Large, Complex Terrain
- Replies: 16
- Views: 16329
Re: Strategies for Dealing with Large, Complex Terrain
The video is looking good, have you finally based your solution on the suggested btConcaveShape-derived class option ?
- Mon May 29, 2017 3:34 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape + instances
- Replies: 2
- Views: 3403
btBvhTriangleMeshShape + instances
Hi, imagine the following case: HW instancing is being used in order to render 10 instances of the same street light 3D model (i.e. one mesh being rendered 10 times). Is there a way to create one single btBvhTriangleMeshShape object, and reuse it across the different instances (of course with a diff...
- Mon May 29, 2017 10:19 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape and streamed 3D models
- Replies: 4
- Views: 4786
Re: btBvhTriangleMeshShape and streamed 3D models
OK this sounds like a sensible approach. I will have a closer look at Bullet internal serialization code (assuming you suggest using that system for serialization). Can I assume some kind of stability of that serialization format within the next years, or shall I expect it to potentially change with...
- Wed May 24, 2017 1:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btBvhTriangleMeshShape and streamed 3D models
- Replies: 4
- Views: 4786
btBvhTriangleMeshShape and streamed 3D models
Hi guys We have a huge world (full earth), we are streaming/paging (in/out) some 3D models (think buildings here). We want to allow them to have a collision mesh (basically a btBvhTriangleMeshShape per streamable chunk). So, we also have to stream the collision mesh; they will be added/removed to th...
- Mon Oct 27, 2014 8:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet HACD error
- Replies: 3
- Views: 5663
Re: Bullet HACD error
I have fixed the bug. See https://github.com/bulletphysics/bullet3/pull/277 for details.
- Fri Oct 24, 2014 10:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet HACD error
- Replies: 3
- Views: 5663
Re: Bullet HACD error
I have got the exact same issue here. I am currently trying to figure out what happens.
It seems to happen with a specific mesh only...
It seems to happen with a specific mesh only...