Search found 4 matches
- Wed Apr 30, 2008 4:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btSliderConstraint
- Replies: 6
- Views: 7261
Re: btSliderConstraint
I've been working on this too, and I don't really understand it. I've rewritten this post a few times now, but every time I test one of my theories I easily find a counterexample. It appears that the two btTransform() arguments to btSliderConstraint() define the axis of translation, and have some ef...
- Tue Apr 22, 2008 8:48 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: OnCollision callback
- Replies: 5
- Views: 4765
Re: OnCollision callback
Long story short: I was on bullet 2.66b, which doesn't have m_appliedImpulse. bullet 2.68 does, and now that I've upgraded my life is much simpler. Thanks for your help!
- Fri Apr 18, 2008 3:35 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: OnCollision callback
- Replies: 5
- Views: 4765
Re: OnCollision callback
Erwin: I considered that, but couldn't figure out how to get the collision force from the contact points (the collision normal would be the average of the contact normals, I guess). Is there some way to infer that from btManifoldPoint::getDistance()?
- Thu Apr 17, 2008 8:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: OnCollision callback
- Replies: 5
- Views: 4765
OnCollision callback
I'm trying to register a callback that runs whenever two objects collide, but I can't figure out how. I don't want to prevent collision, or interfere with collision response in any way, just run some arbitrary code on each pair of colliding objects with their collision information. I feel certain th...