Yes, it is. See http://code.google.com/p/bullet/source/detail?r=2432
Nacho.
Search found 31 matches
- Tue Sep 20, 2011 2:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: 2.79 difference?
- Replies: 2
- Views: 2715
- Tue Jul 20, 2010 2:08 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Error serializing
- Replies: 4
- Views: 3512
Re: Error serializing
I see that in bFile::parseInternal, the search for 'SDNA' is in all file, not only the header of chunk: char *blenderData = mFileBuffer; int sdnaPos=0; char *tempBuffer = blenderData; for (int i=0; i<mFileLen; i++) { // looking for the data's starting position // and the start of SDNA decls if (!mDa...
- Tue Jul 20, 2010 12:31 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Error serializing
- Replies: 4
- Views: 3512
Re: Error serializing
Hi Erwin,
I'm sorry but the file size is about 7'7 Mb (compressed) and the size of attachment is limited to 2 Mb. Can I send you by other way?
Thanks,
Nacho.
I'm sorry but the file size is about 7'7 Mb (compressed) and the size of attachment is limited to 2 Mb. Can I send you by other way?
Thanks,
Nacho.
- Wed Jul 14, 2010 11:17 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Error serializing
- Replies: 4
- Views: 3512
Error serializing
Hi, I use serialize utility for save my btBvhTriangleMeshShape. Generally, it works. But now I've found a problem: Sometimes, when serializing btQuantizedBvh (btQuantizedBvh::serialize), the values in m_quantizedContiguousNodes .m_quantizedAabbMax[..] and m_quantizedContiguousNodes .m_quantizedAabbM...
- Mon Jun 14, 2010 9:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btCollisionShape::setLocalScaling seems to have no effect
- Replies: 4
- Views: 4174
- Sat Jun 12, 2010 4:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btCollisionShape::setLocalScaling seems to have no effect
- Replies: 4
- Views: 4174
Re: btCollisionShape::setLocalScaling seems to have no effec
In the btCylinderShape class, the virtual method setLocalScaling is no overwrite, and when you call it, the btConvexInternalShape::setLocalScaling is calling, that only set the m_localScaling member. Copy setLocalScaling from btCapsuleShape.h to btCylinderShape.h (for example after getRadius method)...
- Thu May 13, 2010 12:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: debugDrawObject "logic" from btCollisionWorld to btIDebugDra
- Replies: 2
- Views: 2645
debugDrawObject "logic" from btCollisionWorld to btIDebugDra
Hi, Should it be possible to change the draw forms of each primitive from btCollisionWorld::debugDrawObject to btIDebugDraw. Nowadays, in btCollisionWorld::debugDrawObject there are things like: case CAPSULE_SHAPE_PROXYTYPE: { const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(s...
- Tue Mar 09, 2010 8:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bug adding contact point with scaled cylinder shape
- Replies: 2
- Views: 2456
Re: Bug adding contact point with scaled cylinder shape
ups! Indeed, I do that mistake.
Thanks for open my eyes.
Nacho.
Thanks for open my eyes.
Nacho.
- Mon Mar 08, 2010 10:12 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bug adding contact point with scaled cylinder shape
- Replies: 2
- Views: 2456
Bug adding contact point with scaled cylinder shape
Hi, I see that when a capsule collide with a scaled cylinder, the distance1 in btPersistentManifold is erroneous. In btGjkPairDetector::getClosestPointsNonVirtual, before call output.addContactPoint, the data is computed correctly, but in btManifoldResult::addContactPoint, the localA and localB are ...
- Mon Feb 15, 2010 11:30 am
- Forum: General Bullet Physics Support and Feedback
- Topic: btSphereShape Question
- Replies: 2
- Views: 2385
Re: btSphereShape Question
It's normal to see two pyramids and no, that is not the way bullet makes approximation to a sphere. It's only for render purpose.
See btIDebugDraw::drawSphere. You can derivate your own DebugDrawer class and write your sphere draw function.
Nacho
See btIDebugDraw::drawSphere. You can derivate your own DebugDrawer class and write your sphere draw function.
Nacho
- Thu Sep 17, 2009 2:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Easy question about Ray Test
- Replies: 3
- Views: 3061
Re: Easy question about Ray Test
In btCollisionWorld::ClosestRayResultCallback there is a member called m_collisionObject (really is member of RayResultCallback class). It tells you the collide object. btCollisionObject* pColObject=ray.m_collisionObject; When you get it, you would want know if it is a rigid body, a ghost...: if( pC...
- Thu Jul 23, 2009 1:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet 2.75-rc3 build errors AND CONGRATULATIONS TO ERWIN!
- Replies: 5
- Views: 5670
Re: Bullet 2.75-rc3 build errors AND CONGRATULATIONS TO ERWIN!
Congratulations Erwin!!!
Nacho
Nacho
- Mon Jun 08, 2009 10:13 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Link errors with VS2008
- Replies: 4
- Views: 4874
Re: Link errors with VS2008
The LNK2005 errors are because you are using /MD and /MDd, as you say, but in Bullet lib you are using other runtime lib format (/MT or /MTd). You must use Bullet ReleaseDLL. It generates .lib, no .dll because the only diference is the "Runtime Library" option. If you need MSVCR90.dll libr...
- Mon Apr 27, 2009 11:31 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Quaternion's values...
- Replies: 1
- Views: 3103
Re: Quaternion's values...
The limits for the quaternion's values are [0,1] when it represent a rotation. The quaternion must be unitary to represent rotation: sqrt(Qx*Qx+Qy*Qy+Qz*Qz+Qw*Qw)=1 If the rotation axis (unitary) for quaternion is ax, ay, az and rotation angle around axis is angle, then, the quaternion's components ...
- Fri Feb 06, 2009 7:53 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Computing penetration depth from btBvhTriangleMeshShape
- Replies: 3
- Views: 3526