Search found 25 matches

by ihar3d
Tue Apr 06, 2010 3:07 pm
Forum: General Bullet Physics Support and Feedback
Topic: C#/XNA with Bullet
Replies: 5
Views: 9811

Re: C#/XNA with Bullet

Note, that, unfortunately, c++\cli assembly compiled in mixed mode (native + managed) could not be used on XBOX360 if you are interested in this platform.
by ihar3d
Fri Feb 19, 2010 1:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet on XNA
Replies: 61
Views: 615183

Re: Bullet on XNA

Hello All. Unfortunately BulletX seems died. I'm not sure that game industry needs .NET Bullet port, so I want to know community opinion about this. Reason to ask this is that I have much Bullet code ported on C# during a few last years, it was done for investigation, and it works. However big work ...
by ihar3d
Mon Sep 28, 2009 8:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Let's make Character Controller better.
Replies: 4
Views: 8057

Re: Let's make Character Controller better.

I found solution, now slope limiter works fine for me. Code can be optimized of course, it is first working version. Please find patch in attachment. So this was first step to make CC better. Any help is welcome!
by ihar3d
Mon Sep 28, 2009 6:29 pm
Forum: General Bullet Physics Support and Feedback
Topic: Let's make Character Controller better.
Replies: 4
Views: 8057

Re: Let's make Character Controller better.

Hello! I have implemented slope limiter for Kinematic Character Controller, please find patch in attachment. It works fine, maximum slope angle is set to 45 degrees in demo, and there are 3 boxes which are rotated on 30, 45, 60 degrees, there is 4th which is placed behind 2nd and is rotated on 55 de...
by ihar3d
Wed Sep 23, 2009 7:55 pm
Forum: General Bullet Physics Support and Feedback
Topic: Let's make Character Controller better.
Replies: 4
Views: 8057

Re: Let's make Character Controller better.

I will try to start discussion. Jump trajectory formula which I use is not difficult: void ProcessJump(btCollisionWorld* cw, btScalar dt) { m_jumpTime += dt; btVector3 newPos; newPos = m_startJumpPosition + (m_velocityOnJumpStart + m_jumpStartVelocity)*m_jumpTime + (btVector3(0, m_fallAcceleration, ...
by ihar3d
Wed Sep 23, 2009 3:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Let's make Character Controller better.
Replies: 4
Views: 8057

Let's make Character Controller better.

Hello All! Unfortunately current Bullet's character controller is not so good as can be. There are no: 1) Jumping 2) Slope angle limiter 3) ? I need these 2 points in my project, I implemented first and working on second, but due to lack of experience in this field, things are not very good. So idea...
by ihar3d
Fri Jul 10, 2009 6:07 am
Forum: General Bullet Physics Support and Feedback
Topic: OpenCL with ATI hardware
Replies: 4
Views: 7130

Re: OpenCL with ATI hardware

Good news, thanks Erwin!
by ihar3d
Thu Jul 09, 2009 6:46 pm
Forum: General Bullet Physics Support and Feedback
Topic: OpenCL with ATI hardware
Replies: 4
Views: 7130

Re: OpenCL with ATI hardware

ops, I had made a mess, when thought that ATI Stream CAl has it.
by ihar3d
Thu Jul 09, 2009 9:04 am
Forum: General Bullet Physics Support and Feedback
Topic: OpenCL with ATI hardware
Replies: 4
Views: 7130

OpenCL with ATI hardware

Hello.

Erwin, Roman could you please say if it is planned to make possible to run OpenCL demo on ATI hardware (as I know they also have OpenCL framework)?

If yes, in what time constraints?

Thanks in advance!
by ihar3d
Wed Jun 10, 2009 11:25 am
Forum: General Bullet Physics Support and Feedback
Topic: Kinematic character on moving platform. Is it possible?
Replies: 2
Views: 4210

Re: Kinematic character on moving platform. Is it possible?

Thanks for the information pico. I will write here if will be some solution.
by ihar3d
Thu Jun 04, 2009 7:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Kinematic character on moving platform. Is it possible?
Replies: 2
Views: 4210

Kinematic character on moving platform. Is it possible?

Hello! Our company is very interested to use Bullet physics for our commercial project, as it is very good physics engine. But there is a problem. There are moving object (ship) with a few avatars on it in the scene. I think that the best choose for ship is to use KINEMATIC object, and of course KIN...
by ihar3d
Wed Jan 28, 2009 8:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: Motorcycle
Replies: 4
Views: 7769

Re: Motorcycle

Thanks a lot for ideas, will try to implement somethink.
by ihar3d
Sat Jan 24, 2009 3:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Motorcycle
Replies: 4
Views: 7769

Motorcycle

Hi All. Is there any way to make vehicle with 2 wheels (like a morcycle or bicycle) on base of btRaycastVehicle? I know that there are not any problems to create vehicle with different count of wheels, but with 2 it is unstable, and overturns during movement.
Thanks beforehand for the help.
by ihar3d
Sun Dec 14, 2008 6:20 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet for XNA
Replies: 4
Views: 5185

Re: Bullet for XNA

We uses C# version of Bullet in our commercial project. Our port was based on BulletX, but almost all was rewritten. Now it synchronized with Bullet 2.72, but there is no SoftBody support yet. So I just should say that BulletX is unfortunately raw yet, and you should spend a lot time to make it usab...
by ihar3d
Mon Nov 17, 2008 8:12 pm
Forum: General Bullet Physics Support and Feedback
Topic: Problem with Character Controller
Replies: 6
Views: 5425

Re: Problem with Character Controller [SOLVED]

Erwin, thanks a lot for the bugfix!!!