Thanks reltham
yes, that must be it.
Search found 8 matches
- Wed Jan 16, 2008 12:22 am
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
- Tue Jan 15, 2008 7:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
Re: convexTest with rotation
OK I finally got time to test the new code, but it didn't work as it is in the SVN depot. the things I did: 1. get the latest btCollisinWorld.{h,cpp} 2. build bullet 2..66 using these files. 3. run my game. the result returned by convexSweepTest(...) was wrong. I compared the new function with my ve...
- Fri Jan 11, 2008 6:03 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
Re: convexTest with rotation
great thanks!
- Fri Jan 11, 2008 2:40 am
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
Re: convexTest with rotation
I removed the rotation from the shape, and now it doesn't work anymore.
it seems that I need to apply the rotation to the both
Reltham Thanks you for your feedback though
it seems that I need to apply the rotation to the both
Reltham Thanks you for your feedback though
- Fri Jan 11, 2008 12:58 am
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
Re: convexTest with rotation
Hello again. I looked at convexTest(...) function and created my version of it it takes extra parameter rotation, and the rotation value is used to calculate convexFromTrans, convexToTrans, and value "I". I tested this function by casting box shape with rotation value, and it seems working...
- Thu Jan 10, 2008 11:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: convexTest with rotation
- Replies: 11
- Views: 8369
convexTest with rotation
Hello I am developing a game which has a user level creation, and I started using convexTest(...) function to find out the intersection point between placeable objects and static background. It worked good at the beginning, but I realized I have to rotate the object. Is there any way to use btCollis...
- Thu Dec 06, 2007 8:33 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: resititution and friction don't work
- Replies: 3
- Views: 3232
Re: resititution and friction don't work
Thank you. I will be waiting for the next release
- Thu Dec 06, 2007 8:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: resititution and friction don't work
- Replies: 3
- Views: 3232
resititution and friction don't work
I am using bullet ver 2.64. When I use SpuGatheringCollisionDispatcher and btParallelSequentialImpulseSolver on Win32/Xbox360, I couldn't change the friction and restitution of rigid body at all no matter what values I use for btRigidBody constructor. I realized the m_combinedFriction and m_combined...