Search found 8 matches

by lsgmasa
Wed Jan 16, 2008 12:22 am
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

Re: convexTest with rotation

Thanks reltham :)
yes, that must be it.
by lsgmasa
Tue Jan 15, 2008 7:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

Re: convexTest with rotation

OK I finally got time to test the new code, but it didn't work as it is in the SVN depot. the things I did: 1. get the latest btCollisinWorld.{h,cpp} 2. build bullet 2..66 using these files. 3. run my game. the result returned by convexSweepTest(...) was wrong. I compared the new function with my ve...
by lsgmasa
Fri Jan 11, 2008 6:03 pm
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

Re: convexTest with rotation

great thanks!
by lsgmasa
Fri Jan 11, 2008 2:40 am
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

Re: convexTest with rotation

I removed the rotation from the shape, and now it doesn't work anymore.
it seems that I need to apply the rotation to the both

Reltham Thanks you for your feedback though
by lsgmasa
Fri Jan 11, 2008 12:58 am
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

Re: convexTest with rotation

Hello again. I looked at convexTest(...) function and created my version of it it takes extra parameter rotation, and the rotation value is used to calculate convexFromTrans, convexToTrans, and value "I". I tested this function by casting box shape with rotation value, and it seems working...
by lsgmasa
Thu Jan 10, 2008 11:18 pm
Forum: General Bullet Physics Support and Feedback
Topic: convexTest with rotation
Replies: 11
Views: 8369

convexTest with rotation

Hello I am developing a game which has a user level creation, and I started using convexTest(...) function to find out the intersection point between placeable objects and static background. It worked good at the beginning, but I realized I have to rotate the object. Is there any way to use btCollis...
by lsgmasa
Thu Dec 06, 2007 8:33 pm
Forum: General Bullet Physics Support and Feedback
Topic: resititution and friction don't work
Replies: 3
Views: 3232

Re: resititution and friction don't work

Thank you. I will be waiting for the next release :)
by lsgmasa
Thu Dec 06, 2007 8:01 pm
Forum: General Bullet Physics Support and Feedback
Topic: resititution and friction don't work
Replies: 3
Views: 3232

resititution and friction don't work

I am using bullet ver 2.64. When I use SpuGatheringCollisionDispatcher and btParallelSequentialImpulseSolver on Win32/Xbox360, I couldn't change the friction and restitution of rigid body at all no matter what values I use for btRigidBody constructor. I realized the m_combinedFriction and m_combined...