Search found 4 matches
- Sun May 11, 2008 1:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Different jitter on different shape types?
- Replies: 39
- Views: 39472
Re: Different jitter on different shape types?
The general solution to this problem is to ignore contacts whose normals are outside the voronoi region of the triangle feature that they are located on. It is possible to do it without explicitly computing the voronoi regions by keeping a list of "voided" edges and vertices for each colli...
- Sat Nov 17, 2007 1:01 am
- Forum: General Bullet Physics Support and Feedback
- Topic: updating aabb's of inactive objects
- Replies: 3
- Views: 8071
Re: Plane brushes with Bullet?
Currently just over 2700.How many objects are there in your level?
- Fri Nov 16, 2007 7:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: updating aabb's of inactive objects
- Replies: 3
- Views: 8071
Re: Plane brushes with Bullet?
Thanks for the quick response! Do you have more detailed information where the time is spend? Can you reproduce it in the Bullet/Demos/BspDemo with your .bsp file? My scenario wasn't actually a .bsp file but I posted here since the issue seems related. I did a test on the BspDemo as is and I am gett...
- Thu Nov 15, 2007 8:41 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Plane brushes with Bullet?
- Replies: 14
- Views: 13325
Re: Plane brushes with Bullet?
I was investigating some unexpected performance issues in a level consisting of many static RBs and a single dynamic. I am using btDiscreteDynamicsWorld. As far as I can tell, the AABBs of all objects in the scene ( static and dynamic ) are queried, transformed and fed to the broadphase twice each s...