Search found 6 matches

by bsanders
Thu Sep 27, 2007 4:25 pm
Forum: General Bullet Physics Support and Feedback
Topic: ragdoll collisions
Replies: 7
Views: 7757

Re: ragdoll collisions

Thanks for all the help. Do you know if there will be a demo with ODE using Bullet Collisions in an upcoming release of Bullet? I've looked at the test_BulletODE.cpp, but it seems to have a runtime error (could not load accelerators) so it doesn't help me much.
thanks.
by bsanders
Wed Sep 26, 2007 6:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: ragdoll collisions
Replies: 7
Views: 7757

Re: ragdoll collisions

Does anyone know of a tutorial for btBroadphaseProxy objects? I would like to see an example of how they are created and used with existing geometries, if possible.
thanks.
by bsanders
Tue Sep 25, 2007 7:00 pm
Forum: General Bullet Physics Support and Feedback
Topic: ragdoll collisions
Replies: 7
Views: 7757

Re: ragdoll collisions

Yes, that looks good.
Thank you,
Ben
by bsanders
Tue Sep 25, 2007 6:19 pm
Forum: General Bullet Physics Support and Feedback
Topic: ragdoll collisions
Replies: 7
Views: 7757

Re: ragdoll collisions

Thanks for responding. however, I know about the function for the dynamics world. I'm curious if there is a way to make the adjacent bodies not collide for a ragdoll for the collision world.
by bsanders
Mon Sep 24, 2007 11:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet on GPU
Replies: 129
Views: 1292703

Re: Bullet on GPU

would it be possible to have Bullet work on the physX card? just curious.
by bsanders
Mon Sep 24, 2007 11:43 pm
Forum: General Bullet Physics Support and Feedback
Topic: ragdoll collisions
Replies: 7
Views: 7757

ragdoll collisions

hello, I'm currently trying to make a ragdoll without using bullet dynamics. (I am using ode dynamics). I would like to use bullet collisions, but cannot find a way to make the forearm and upperarm (for example) not collide without using a dynamics world. I apologize if this question has been answer...