Ah - never mind I did not notice the "We plan some more features" - that will teach me to read more closely...
Jim.
Search found 3 matches
- Thu Jan 31, 2008 6:31 pm
- Forum: Release Announcements
- Topic: alpha version for Bullet 2.67
- Replies: 1
- Views: 40850
- Wed Aug 22, 2007 8:12 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Using Bullet to query a Static World.
- Replies: 1
- Views: 3028
Using Bullet to query a Static World.
Hello, My name is James Park, I've been taking a look at Bullet for the last two days in relation to performing queries on a static world. We use Opcode currently and would like to switch to something that is more actively maintained. However, I've run into some problems. I have done the following: ...
- Wed Aug 22, 2007 8:39 am
- Forum: General Bullet Physics Support and Feedback
- Topic: how to solve the detection in fast objects??
- Replies: 4
- Views: 4528
Hi, This is a classical problem with collision detection and is almost certainly the result of using Bullet in a manner that is based on discrete collision detection. The problem with discrete collision detection is that we ignore what is happening between two physical time steps. That's to say the ...