Search found 3 matches

by Jim
Thu Jan 31, 2008 6:31 pm
Forum: Release Announcements
Topic: alpha version for Bullet 2.67
Replies: 1
Views: 40277

Re: alpha version for Bullet 2.67

Ah - never mind I did not notice the "We plan some more features" - that will teach me to read more closely...

Jim.
by Jim
Wed Aug 22, 2007 8:12 pm
Forum: General Bullet Physics Support and Feedback
Topic: Using Bullet to query a Static World.
Replies: 1
Views: 3027

Using Bullet to query a Static World.

Hello, My name is James Park, I've been taking a look at Bullet for the last two days in relation to performing queries on a static world. We use Opcode currently and would like to switch to something that is more actively maintained. However, I've run into some problems. I have done the following: ...
by Jim
Wed Aug 22, 2007 8:39 am
Forum: General Bullet Physics Support and Feedback
Topic: how to solve the detection in fast objects??
Replies: 4
Views: 4526

Hi, This is a classical problem with collision detection and is almost certainly the result of using Bullet in a manner that is based on discrete collision detection. The problem with discrete collision detection is that we ignore what is happening between two physical time steps. That's to say the ...