Search found 17 matches
- Thu Mar 14, 2013 12:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Building 2.81 for iOS - having issues.
- Replies: 5
- Views: 6435
Re: Building 2.81 for iOS - having issues.
It looks like eg. "_ARM_ARCH_7" is better way do detect ARM v7 architecture. "__armv7__" is missing in the latest XCode versions, so NEON is disabled by default.
- Thu Jul 26, 2012 1:25 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Mac OS X installation nightmare
- Replies: 11
- Views: 15358
Re: Mac OS X installation nightmare
If You have problems or don't like terminal You can also use CMake GUI Just select a XCode project in a configuration window and next press a "generate" button.
BTW. If you are/want to be a programmer, you can't so easily give up
BTW. If you are/want to be a programmer, you can't so easily give up
- Fri Mar 26, 2010 11:25 am
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Buggy Race
- Replies: 6
- Views: 13091
Re: Buggy Race
We are pleased to announce that today the game Buggy Race is already publicly available. All interested are invited to the official project page at: http://buggy-race.pl
Best regards,
Bone Fracture,
Best regards,
Bone Fracture,
- Mon Sep 14, 2009 3:24 pm
- Forum: Applications, Games, Demos or Movies using Bullet
- Topic: Buggy Race
- Replies: 6
- Views: 13091
Buggy Race
Hi, I'm Patryk Nadrowski from Bone Fracture Interactive. We've done a trailer video for our latest game Buggy Race. Game will be free avaiable for all gamers. We support both Windows and Linux platforms (we've got in plans also MacOS X port for this game). This game use Bullet for physic simulations...
- Sat Mar 28, 2009 11:04 pm
- Forum: Release Announcements
- Topic: First 2D and 3D CUDA PGS constraint solver preview!
- Replies: 8
- Views: 74798
Re: First 2D and 3D CUDA PGS constraint solver preview!
This is fantastic information. Great work!
- Mon Mar 23, 2009 1:00 pm
- Forum: Release Announcements
- Topic: First 2D and 3D CUDA PGS constraint solver preview!
- Replies: 8
- Views: 74798
Re: First 2D and 3D CUDA PGS constraint solver preview!
This looks very interesting, but I have Radeon, so I don't have CUDA support... Have You got in plans translate it to OpenCL?
- Wed Mar 04, 2009 12:45 pm
- Forum: Release Announcements
- Topic: Bullet 2.74 released: constraint visualization
- Replies: 11
- Views: 96695
Re: Bullet 2.74 released: constraint visualization
Great job, thanks for all Bullet DevTeam members
- Mon Nov 24, 2008 1:48 pm
- Forum: Release Announcements
- Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
- Replies: 11
- Views: 128135
Re: Bullet 2.73 released: fast btCudaBroadphase
Hi, BT_DECLARE_ALIGNED_ALLOCATOR(); don't solve this problem. How do you allocate a btRigidBody exactly? I create class "CollisionPack" with CollisionShape, Body, Mass etc. and next I use it for my Entity class. When Entity is create I apply position, rotation and add Body from "Colli...
- Sun Nov 23, 2008 12:18 pm
- Forum: Release Announcements
- Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
- Replies: 11
- Views: 128135
Re: Bullet 2.73 released: fast btCudaBroadphase
Hi, I found source of my second problem in this release: Rev 1493: /src/LinearMath/btQuadWord.h #ifndef USE_LIBSPE2 ATTRIBUTE_ALIGNED16(class) btQuadWordStorage #else class btQuadWordStorage #endif In small size test application eg. Bullet demos etc. all works ok, but in my game engine I have proble...
- Thu Nov 20, 2008 2:58 pm
- Forum: Release Announcements
- Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
- Replies: 11
- Views: 128135
Re: Bullet 2.73 released: btGhostObject, btCudaBroadphase
In this release CharacterDemo crash at startup. I also see problems with acces to btRigidBody from my classes. With 2.72 all works properly. I was compiled it via VC2008EE, and I tested on Vista x64 and Windows XP, on both systems I have errors. In Debug mode CharacterDemo is ok. EDIT -> this was fi...
- Tue Nov 18, 2008 2:59 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
- Replies: 6
- Views: 6091
Re: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
Hi, Support for CUDA is very good, but only for NV GeForce's users... What with ATI Stream support? OpenCL is the recommended future-proof path. And our CUDA prototyping will be easy to port over to OpenCL. OpenCL makes Stream, GLSL, Brook obsolete for GPGPU development. So in short: Our CUDA proto...
- Mon Nov 17, 2008 5:01 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
- Replies: 6
- Views: 6091
Re: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
Hi,
Support for CUDA is very good, but only for NV GeForce's users... What with ATI Stream support?
Support for CUDA is very good, but only for NV GeForce's users... What with ATI Stream support?
- Sun Oct 05, 2008 11:19 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Question about character control implementation
- Replies: 4
- Views: 8145
Re: Question about character control implementation
Yes, I also implemented similar system in my old project but in this implementation You have got tunelling issue, so this isn't good solution because You have to add CCD test for it and prebuild this system for compatible with this test: first stepup etc. Better solution is only kinematic charavter ...
- Tue Apr 22, 2008 2:02 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: convexSweepTest Kinematic Object
- Replies: 5
- Views: 5331
Re: convexSweepTest Kinematic Object
I also waiting for new version of Bullet Character Controller, more kinematic controller looks interesting:)
- Fri Jul 13, 2007 9:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Physic automatic are turn off after time...
- Replies: 2
- Views: 4124