Search found 17 matches

by nadro
Thu Mar 14, 2013 12:26 pm
Forum: General Bullet Physics Support and Feedback
Topic: Building 2.81 for iOS - having issues.
Replies: 5
Views: 3189

Re: Building 2.81 for iOS - having issues.

It looks like eg. "_ARM_ARCH_7" is better way do detect ARM v7 architecture. "__armv7__" is missing in the latest XCode versions, so NEON is disabled by default.
by nadro
Thu Jul 26, 2012 1:25 am
Forum: General Bullet Physics Support and Feedback
Topic: Mac OS X installation nightmare
Replies: 11
Views: 7155

Re: Mac OS X installation nightmare

If You have problems or don't like terminal You can also use CMake GUI ;) Just select a XCode project in a configuration window and next press a "generate" button.

BTW. If you are/want to be a programmer, you can't so easily give up :)
by nadro
Fri Mar 26, 2010 11:25 am
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Buggy Race
Replies: 6
Views: 6918

Re: Buggy Race

We are pleased to announce that today the game Buggy Race is already publicly available. All interested are invited to the official project page at: http://buggy-race.pl

Best regards,
Bone Fracture,
by nadro
Mon Sep 14, 2009 3:24 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Buggy Race
Replies: 6
Views: 6918

Buggy Race

Hi, I'm Patryk Nadrowski from Bone Fracture Interactive. We've done a trailer video for our latest game Buggy Race. Game will be free avaiable for all gamers. We support both Windows and Linux platforms (we've got in plans also MacOS X port for this game). This game use Bullet for physic simulations...
by nadro
Sat Mar 28, 2009 11:04 pm
Forum: Release Announcements
Topic: First 2D and 3D CUDA PGS constraint solver preview!
Replies: 8
Views: 17413

Re: First 2D and 3D CUDA PGS constraint solver preview!

This is fantastic information. Great work!
by nadro
Mon Mar 23, 2009 1:00 pm
Forum: Release Announcements
Topic: First 2D and 3D CUDA PGS constraint solver preview!
Replies: 8
Views: 17413

Re: First 2D and 3D CUDA PGS constraint solver preview!

This looks very interesting, but I have Radeon, so I don't have CUDA support... Have You got in plans translate it to OpenCL?
by nadro
Wed Mar 04, 2009 12:45 pm
Forum: Release Announcements
Topic: Bullet 2.74 released: constraint visualization
Replies: 11
Views: 38969

Re: Bullet 2.74 released: constraint visualization

Great job, thanks for all Bullet DevTeam members :)
by nadro
Mon Nov 24, 2008 1:48 pm
Forum: Release Announcements
Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
Replies: 11
Views: 35243

Re: Bullet 2.73 released: fast btCudaBroadphase

Hi, BT_DECLARE_ALIGNED_ALLOCATOR(); don't solve this problem. How do you allocate a btRigidBody exactly? I create class "CollisionPack" with CollisionShape, Body, Mass etc. and next I use it for my Entity class. When Entity is create I apply position, rotation and add Body from "CollisionPack" to ph...
by nadro
Sun Nov 23, 2008 12:18 pm
Forum: Release Announcements
Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
Replies: 11
Views: 35243

Re: Bullet 2.73 released: fast btCudaBroadphase

Hi, I found source of my second problem in this release: Rev 1493: /src/LinearMath/btQuadWord.h #ifndef USE_LIBSPE2 ATTRIBUTE_ALIGNED16(class) btQuadWordStorage #else class btQuadWordStorage #endif In small size test application eg. Bullet demos etc. all works ok, but in my game engine I have proble...
by nadro
Thu Nov 20, 2008 2:58 pm
Forum: Release Announcements
Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
Replies: 11
Views: 35243

Re: Bullet 2.73 released: btGhostObject, btCudaBroadphase

In this release CharacterDemo crash at startup. I also see problems with acces to btRigidBody from my classes. With 2.72 all works properly. I was compiled it via VC2008EE, and I tested on Vista x64 and Windows XP, on both systems I have errors. In Debug mode CharacterDemo is ok. EDIT -> this was fi...
by nadro
Tue Nov 18, 2008 2:59 pm
Forum: General Bullet Physics Support and Feedback
Topic: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
Replies: 6
Views: 2155

Re: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux

Hi, Support for CUDA is very good, but only for NV GeForce's users... What with ATI Stream support? OpenCL is the recommended future-proof path. And our CUDA prototyping will be easy to port over to OpenCL. OpenCL makes Stream, GLSL, Brook obsolete for GPGPU development. So in short: Our CUDA proto...
by nadro
Mon Nov 17, 2008 5:01 pm
Forum: General Bullet Physics Support and Feedback
Topic: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux
Replies: 6
Views: 2155

Re: Feedback/Bug Report about Extras/GPUphysics on GNU/Linux

Hi,
Support for CUDA is very good, but only for NV GeForce's users... What with ATI Stream support?
by nadro
Sun Oct 05, 2008 11:19 am
Forum: General Bullet Physics Support and Feedback
Topic: Question about character control implementation
Replies: 4
Views: 4539

Re: Question about character control implementation

Yes, I also implemented similar system in my old project but in this implementation You have got tunelling issue, so this isn't good solution because You have to add CCD test for it and prebuild this system for compatible with this test: first stepup etc. Better solution is only kinematic charavter ...
by nadro
Tue Apr 22, 2008 2:02 pm
Forum: General Bullet Physics Support and Feedback
Topic: convexSweepTest Kinematic Object
Replies: 5
Views: 2083

Re: convexSweepTest Kinematic Object

I also waiting for new version of Bullet Character Controller, more kinematic controller looks interesting:)
by nadro
Fri Jul 13, 2007 9:07 pm
Forum: General Bullet Physics Support and Feedback
Topic: Physic automatic are turn off after time...
Replies: 2
Views: 1765

Thanks :) Other trick is: body3->setActivationState(DISABLE_DEACTIVATION);