Search found 10 matches
- Mon May 04, 2009 2:18 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet SWIG (Simplified Wrapper Interface Generator) 4 Lua
- Replies: 3
- Views: 8018
Re: Bullet SWIG (Simplified Wrapper Interface Generator) 4 Lua
Yes, I for one would be very much interested in Python bindings. Please keep us posted on the progress!
- Mon Jul 30, 2007 6:27 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
Another example that would be interesting would be a stack of boxes (pushing forces instead of pulling forces in a rope). Upon further reflection I realized that Jakobsen's paper suggests, due to the expense of collision detection, that collision detection and resolution only be run once per frame ...
- Mon Jul 30, 2007 2:03 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
- Fri Jul 06, 2007 1:53 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Network physics
- Replies: 2
- Views: 6339
- Fri Jul 06, 2007 1:13 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Network physics
- Replies: 2
- Views: 6339
Re: Network physics
Some links:
http://www.gaffer.org/archives/zen-of-networked-physics
http://opende.sourceforge.net/wiki/inde ... etwork_ODE
http://www.garagegames.com/blogs/28090/10763
Also search the ODE mailing lists for "network".
Let us know when you get it working.
http://www.gaffer.org/archives/zen-of-networked-physics
http://opende.sourceforge.net/wiki/inde ... etwork_ODE
http://www.garagegames.com/blogs/28090/10763
Also search the ODE mailing lists for "network".
Let us know when you get it working.
- Wed Jul 04, 2007 4:39 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
- Sat Jun 30, 2007 5:07 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
Very interesting post, ewjordan... Hence the error in the pre-corrected values will be identical, and the error doesn't function as a reasonable proxy for joint tension. The real problem is that forces are transmitted through chains of connected particles in this type of simulation over time Right. ...
- Thu Jun 21, 2007 1:14 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
- Wed Jun 20, 2007 5:01 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
I think Barenbrug is explicitly solving for constraint forces, so he doesn't have a closed-form equation for the constraint force, but instead has to plug in the derivative/gradient/Jacobian/whatever-you-call-it :oops: of the constraint force into his quasi-Newton solver, and gets the constraint for...
- Tue Jun 19, 2007 6:09 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Jakobsen particles+Verlet -> breakable joints?
- Replies: 13
- Views: 15075
Jakobsen particles+Verlet -> breakable joints?
Hi all, Recently I dusted off my 3D Jakobsen particle-based simulation code, implemented basically as Jakobsen described (embedded tetrahedrons in 3d collision geometry, barycentric coordinate/projection for collision resolution). I recently started implementing joints. To start off, I implemented a...