Search found 42 matches
- Wed Mar 04, 2009 9:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Problem use Bullet for a personal project on Linux
- Replies: 2
- Views: 3368
Re: Problem use Bullet for a personal project on Linux
Your linker options are definitely wrong. The libraries are named "lib something .so". When you want to link against this library, you only give something to the linker. Next thing, your paths are completely wrong. You might want to use two dots only instead of three and remove the first s...
- Tue Nov 25, 2008 1:38 pm
- Forum: Release Announcements
- Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
- Replies: 11
- Views: 119529
Re: Bullet 2.73 released: fast btCudaBroadphase
Hi, you have left some errors in the 2.73 package: /data/bullet-2.73/Demos/ConstraintDemo/ConstraintDemo.cpp:35:1: warning: "M_PI" redefined In file included from /data/bullet-2.73/src/LinearMath/btScalar.h:20, from /data/bullet-2.73/src/LinearMath/btQuadWord.h:19, from /data/bullet-2.73/s...
- Thu Nov 06, 2008 3:58 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CharacterDemo: Character is going through spawned box
- Replies: 7
- Views: 8249
- Thu Oct 23, 2008 9:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: MultiThreadDemo
- Replies: 4
- Views: 4333
Re: MultiThreadDemo
Hi, the interesting lines are: PThread problem at line 163 in file Extras/BulletMultiThreaded/PosixThreadSupport.cpp: -1 starting thread 0 PThread problem at line 171 in file Extras/BulletMultiThreaded/PosixThreadSupport.cpp: -1 Where the programs fails to create some required multithreaded stuff. W...
- Wed Oct 22, 2008 8:05 am
- Forum: General Bullet Physics Support and Feedback
- Topic: MultiThreadDemo
- Replies: 4
- Views: 4333
Re: MultiThreadDemo
Hi,
when you start the demo there are messages like
when you start the demo there are messages like
Please post the messages directly after the start, so I can see if there is some problem with thread creation
starting thread 0
thread 0 started
- Wed Oct 15, 2008 1:25 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CharacterDemo: Character is going through spawned box
- Replies: 7
- Views: 8249
- Wed Sep 24, 2008 8:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CharacterDemo: Character is going through spawned box
- Replies: 7
- Views: 8249
Re: CharacterDemo: Character is going through spawned box
Do you have a timeframe or a version number to hope for?John McCutchan wrote:There is no collision between kinematic (the character controller) and dynamic (the spawned boxes.) It is coming in a future release.
- Wed Sep 17, 2008 4:04 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: CharacterDemo: Character is going through spawned box
- Replies: 7
- Views: 8249
Re: CharacterDemo: Character is going through spawned box
No idea/comment?
- Sun Sep 07, 2008 11:10 am
- Forum: General Bullet Physics Support and Feedback
- Topic: CharacterDemo: Character is going through spawned box
- Replies: 7
- Views: 8249
CharacterDemo: Character is going through spawned box
Hi,
I just tried Bullet 2.71 and in the Characterdemo, the character's capsule is going through spawned boxes. Is this intended behaviour? Because I did not expect that
Thanks,
Enrico
I just tried Bullet 2.71 and in the Characterdemo, the character's capsule is going through spawned boxes. Is this intended behaviour? Because I did not expect that
Thanks,
Enrico
- Thu Jul 03, 2008 9:06 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Experiments with Demos?
- Replies: 1
- Views: 2775
Re: Experiments with Demos?
Without the error message nobody can help you.grasuper wrote:But, it didn't succeed. Did I miss any include path or library? Or other problems?
Why do use a separate shell command instead of the included Makefiles?
- Thu Jun 26, 2008 5:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on multiple threads
- Replies: 5
- Views: 5668
Re: Bullet on multiple threads
Oh, yeahDirk Gregorius wrote:Actually, I haven't integrated your Posix thread support patch. You might mix something up here
Here is the thread about the Posix thread support patch, which has some small benchmarks. Might be helpful
- Wed Jun 25, 2008 2:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on multiple threads
- Replies: 5
- Views: 5668
Re: Bullet on multiple threads
You can reuse the SPU-stuff on the PC, there is a multithreaded dispatcher (and solver) for Win32 and Posix-threads. Just look into the "Multithreaded"-Demo.
Actually, you have integrated my Posix thread support patch, so I am curious what your real question is?
Actually, you have integrated my Posix thread support patch, so I am curious what your real question is?
- Wed Jun 25, 2008 2:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Help installing on Linux
- Replies: 5
- Views: 4722
Re: Help installing on Linux
btDiscreteDynamicsWorld.cpp:(.text+0x496)||undefined reference to `btSimulationIslandManager::btSimulationIslandManager()'| You need to link against BulletCollision (libbulletcollision.a). Also, are the demos suppose to automatically compile when jam is used? I couldn't find any compiled demos anyw...
- Wed Jun 25, 2008 8:55 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Help installing on Linux
- Replies: 5
- Views: 4722
Re: Help installing on Linux
Which Bullet-version do you have? Which distribution?
- Thu Jun 12, 2008 10:48 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Fast cloth, fluids, particles and rigid bodies on SPU
- Replies: 4
- Views: 5766
Re: Fast cloth, fluids, particles and rigid bodies on SPU
The presentation will be available on PS3 DevNet for licensed Playstation 3 developers. Unfortunately we are no console developers :oops: You can find most of the rigid body material in the GDC presentation. Softbody/fluid/particle will become publically available later. Any hints when "later&...