Search found 42 matches

by Enrico
Wed Mar 04, 2009 9:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Problem use Bullet for a personal project on Linux
Replies: 2
Views: 1941

Re: Problem use Bullet for a personal project on Linux

Your linker options are definitely wrong. The libraries are named "lib something .so". When you want to link against this library, you only give something to the linker. Next thing, your paths are completely wrong. You might want to use two dots only instead of three and remove the first slash. All ...
by Enrico
Tue Nov 25, 2008 1:38 pm
Forum: Release Announcements
Topic: Bullet 2.73 SP1 released: fast btCudaBroadphase, SSE solver
Replies: 11
Views: 39943

Re: Bullet 2.73 released: fast btCudaBroadphase

Hi, you have left some errors in the 2.73 package: /data/bullet-2.73/Demos/ConstraintDemo/ConstraintDemo.cpp:35:1: warning: "M_PI" redefined In file included from /data/bullet-2.73/src/LinearMath/btScalar.h:20, from /data/bullet-2.73/src/LinearMath/btQuadWord.h:19, from /data/bullet-2.73/src/LinearM...
by Enrico
Thu Oct 23, 2008 9:17 am
Forum: General Bullet Physics Support and Feedback
Topic: MultiThreadDemo
Replies: 4
Views: 2754

Re: MultiThreadDemo

Hi, the interesting lines are: PThread problem at line 163 in file Extras/BulletMultiThreaded/PosixThreadSupport.cpp: -1 starting thread 0 PThread problem at line 171 in file Extras/BulletMultiThreaded/PosixThreadSupport.cpp: -1 Where the programs fails to create some required multithreaded stuff. W...
by Enrico
Wed Oct 22, 2008 8:05 am
Forum: General Bullet Physics Support and Feedback
Topic: MultiThreadDemo
Replies: 4
Views: 2754

Re: MultiThreadDemo

Hi,

when you start the demo there are messages like

starting thread 0


thread 0 started
Please post the messages directly after the start, so I can see if there is some problem with thread creation :)
by Enrico
Wed Sep 24, 2008 8:00 pm
Forum: General Bullet Physics Support and Feedback
Topic: CharacterDemo: Character is going through spawned box
Replies: 7
Views: 5142

Re: CharacterDemo: Character is going through spawned box

John McCutchan wrote:There is no collision between kinematic (the character controller) and dynamic (the spawned boxes.) It is coming in a future release.
Do you have a timeframe or a version number to hope for? :)
by Enrico
Sun Sep 07, 2008 11:10 am
Forum: General Bullet Physics Support and Feedback
Topic: CharacterDemo: Character is going through spawned box
Replies: 7
Views: 5142

CharacterDemo: Character is going through spawned box

Hi,

I just tried Bullet 2.71 and in the Characterdemo, the character's capsule is going through spawned boxes. Is this intended behaviour? Because I did not expect that ;)



Thanks,
Enrico
by Enrico
Thu Jul 03, 2008 9:06 am
Forum: General Bullet Physics Support and Feedback
Topic: Experiments with Demos?
Replies: 1
Views: 1692

Re: Experiments with Demos?

grasuper wrote:But, it didn't succeed. Did I miss any include path or library? Or other problems?
Without the error message nobody can help you.


Why do use a separate shell command instead of the included Makefiles?
by Enrico
Thu Jun 26, 2008 5:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet on multiple threads
Replies: 5
Views: 3611

Re: Bullet on multiple threads

Dirk Gregorius wrote:Actually, I haven't integrated your Posix thread support patch. You might mix something up here :)
Oh, yeah :oops:

Here is the thread about the Posix thread support patch, which has some small benchmarks. Might be helpful ;)
by Enrico
Wed Jun 25, 2008 2:15 pm
Forum: General Bullet Physics Support and Feedback
Topic: Bullet on multiple threads
Replies: 5
Views: 3611

Re: Bullet on multiple threads

You can reuse the SPU-stuff on the PC, there is a multithreaded dispatcher (and solver) for Win32 and Posix-threads. Just look into the "Multithreaded"-Demo.

Actually, you have integrated my Posix thread support patch, so I am curious what your real question is? ;)
by Enrico
Wed Jun 25, 2008 2:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Help installing on Linux
Replies: 5
Views: 2805

Re: Help installing on Linux

btDiscreteDynamicsWorld.cpp:(.text+0x496)||undefined reference to `btSimulationIslandManager::btSimulationIslandManager()'| You need to link against BulletCollision (libbulletcollision.a). Also, are the demos suppose to automatically compile when jam is used? I couldn't find any compiled demos anyw...
by Enrico
Wed Jun 25, 2008 8:55 am
Forum: General Bullet Physics Support and Feedback
Topic: Help installing on Linux
Replies: 5
Views: 2805

Re: Help installing on Linux

Which Bullet-version do you have? Which distribution?
by Enrico
Thu Jun 12, 2008 10:48 am
Forum: Research and development discussion about Collision Detection and Physics Simulation
Topic: Fast cloth, fluids, particles and rigid bodies on SPU
Replies: 4
Views: 4050

Re: Fast cloth, fluids, particles and rigid bodies on SPU

The presentation will be available on PS3 DevNet for licensed Playstation 3 developers. Unfortunately we are no console developers :oops: You can find most of the rigid body material in the GDC presentation. Softbody/fluid/particle will become publically available later. Any hints when "later" is? ...