Search found 7 matches

by Cleanrock
Fri Aug 14, 2009 3:15 pm
Forum: Release Announcements
Topic: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints
Replies: 13
Views: 86402

Re: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints

is it possible to get a changes summary of the latest 2.75 RC here ? (2.75 RC7 atm)
by Cleanrock
Sat Jan 17, 2009 9:08 am
Forum: General Bullet Physics Support and Feedback
Topic: Searching
Replies: 2
Views: 4149

Re: Searching

it shouldnt take this long to fix the forum i think, we need "view new posts" and search asap :)
by Cleanrock
Tue Jul 08, 2008 1:10 pm
Forum: General Bullet Physics Support and Feedback
Topic: Force/Impulse timebase
Replies: 29
Views: 46545

Re: Force/Impulse timebase

after reading ur post i realize its more complicated than i first thought, but my change makes things more deterministic in my "usage" of bullet, i only apply forces when simulation steps i think u have to synch ur external force applications with actual sim steps ill think about it and ge...
by Cleanrock
Sun Jul 06, 2008 9:36 am
Forum: General Bullet Physics Support and Feedback
Topic: Force/Impulse timebase
Replies: 29
Views: 46545

Re: Force/Impulse timebase

I agree that with the internal substeps, it is better to clear out the user force _after_ all substeps completed. It will be fixed for next release (2.65). Other physics SDKs, like Havok and Ageia also clear out the force after the simulation step I think, but I need to verify. Thanks for the feedb...
by Cleanrock
Fri Nov 30, 2007 5:59 am
Forum: General Bullet Physics Support and Feedback
Topic: Force/Impulse timebase
Replies: 29
Views: 46545

Re: Force/Impulse timebase

i have also run into this force problem in combination with sub steps, i really think this behaviour needs to be looked over if force applying should be usuable/predictable when i started to use bullet i was surprised that forces were reset this way, can someone explain the logic/good of forces bein...
by Cleanrock
Thu Nov 29, 2007 10:30 am
Forum: General Bullet Physics Support and Feedback
Topic: Bullet in 2D?
Replies: 4
Views: 5446

Re: Bullet in 2D?

do this work for you ?

btw, when i searched this forum to find this topic using "bullet in 2d" as search phrase it failed saying that words are too common or too short, hopefully this can be improved
by Cleanrock
Sun May 13, 2007 8:23 am
Forum: General Bullet Physics Support and Feedback
Topic: Interpolated transform and constraint satisfaction
Replies: 6
Views: 6502

Also, you can still apply impulses during the interpolated simulation steps. See the demo (link not allowed in first post): run the demo, bring up the console, type pbullettime 0.01 and shoot at the tower blocks. The applied impulse immediately effects the linear/angular velocity, but the interpola...