Search found 7 matches
- Fri Aug 14, 2009 3:15 pm
- Forum: Release Announcements
- Topic: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints
- Replies: 13
- Views: 93990
Re: Bullet 2.75 beta1: GPU, SPH fluids preview, new constraints
is it possible to get a changes summary of the latest 2.75 RC here ? (2.75 RC7 atm)
- Sat Jan 17, 2009 9:08 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Searching
- Replies: 2
- Views: 4175
Re: Searching
it shouldnt take this long to fix the forum i think, we need "view new posts" and search asap
- Tue Jul 08, 2008 1:10 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Force/Impulse timebase
- Replies: 29
- Views: 46855
Re: Force/Impulse timebase
after reading ur post i realize its more complicated than i first thought, but my change makes things more deterministic in my "usage" of bullet, i only apply forces when simulation steps i think u have to synch ur external force applications with actual sim steps ill think about it and ge...
- Sun Jul 06, 2008 9:36 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Force/Impulse timebase
- Replies: 29
- Views: 46855
Re: Force/Impulse timebase
I agree that with the internal substeps, it is better to clear out the user force _after_ all substeps completed. It will be fixed for next release (2.65). Other physics SDKs, like Havok and Ageia also clear out the force after the simulation step I think, but I need to verify. Thanks for the feedb...
- Fri Nov 30, 2007 5:59 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Force/Impulse timebase
- Replies: 29
- Views: 46855
Re: Force/Impulse timebase
i have also run into this force problem in combination with sub steps, i really think this behaviour needs to be looked over if force applying should be usuable/predictable when i started to use bullet i was surprised that forces were reset this way, can someone explain the logic/good of forces bein...
- Thu Nov 29, 2007 10:30 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet in 2D?
- Replies: 4
- Views: 5506
Re: Bullet in 2D?
do this work for you ?
btw, when i searched this forum to find this topic using "bullet in 2d" as search phrase it failed saying that words are too common or too short, hopefully this can be improved
btw, when i searched this forum to find this topic using "bullet in 2d" as search phrase it failed saying that words are too common or too short, hopefully this can be improved
- Sun May 13, 2007 8:23 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Interpolated transform and constraint satisfaction
- Replies: 6
- Views: 6544
Also, you can still apply impulses during the interpolated simulation steps. See the demo (link not allowed in first post): run the demo, bring up the console, type pbullettime 0.01 and shoot at the tower blocks. The applied impulse immediately effects the linear/angular velocity, but the interpola...