Search found 6 matches
- Thu Jan 22, 2009 7:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: ConeTwist Constraint: issues and improvements
- Replies: 3
- Views: 4390
Re: ConeTwist Constraint: issues and improvements
Nice to see that someone got around to improve on my old constraint, I quit the gaming industry before I hade the chance to do so. Anyways, Before I quit was planning to implement a swing-twist decomposition for the conetwist constraint but in a slightly different manner to what you are describing. ...
- Tue Jul 08, 2008 4:39 pm
- Forum: Career Opportunities
- Topic: Physics Programmer at Starbreeze Studios
- Replies: 0
- Views: 7112
Physics Programmer at Starbreeze Studios
Physics Programmer. Job summary: Starbreeze is looking for an experienced programmer with extensive knowledge in physics simulation using 3rd party sdk:s. You will join a team of programmers and develop the Starbreeze engine for the next generation of consoles. The job is available immediately and w...
- Sat Mar 08, 2008 11:03 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to make a correct limbo-hinge? ( door-wall example )
- Replies: 16
- Views: 14490
Re: How to make a correct limbo-hinge? ( door-wall example )
Dragonlord, Since this is an open-source project you are more than welcome to contribute. These are obviously missing features/bugs and your points are very valid. I assume you already noticed that 90.0f*PI doesn't make any sense for the joint limits. Either one adds a constructor which takes the B-...
- Wed Jul 18, 2007 8:29 am
- Forum: General Bullet Physics Support and Feedback
- Topic: help with constraint debugging
- Replies: 5
- Views: 6700
Hey Binofet, My guess is that there still are bugs in the code, I'll try to fix them once I've investigated more. Anyways, some return questions: Are you initializing the Hinge Constraint by feeding it a proper frame (btTransform) for each body? The constructor which takes axii as input should mainl...
- Thu Jul 05, 2007 8:02 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Network physics
- Replies: 2
- Views: 6332
Network physics
Can anyone here direct me to sources of information on network physics? So far I've come up empty handed and this is indeed a very challenging problem. One setup is to have a central server to handle all simulation, but what if one wants to have multiple clients simulating a local set of rb:s and th...
- Sat May 19, 2007 3:07 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Integrating angular velocities
- Replies: 8
- Views: 13994