Search found 4 matches
- Mon Apr 14, 2008 12:42 am
- Forum: Release Announcements
- Topic: Bullet 2.68 RC1: soft body preview (updated April 11)
- Replies: 7
- Views: 53949
Re: Bullet 2.68 RC1: soft body preview (updated April 11)
Hei, fabulous, this soft body demo contains a lot of features !! It looks to be really clean and efficiency, great job !! I've just seen that only convex shapes are supported for collision detection against soft bodies, is there any plan for the concave one, or should I stop using compound shape in ...
- Tue Mar 06, 2007 2:39 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Plane brushes with Bullet?
- Replies: 14
- Views: 13151
OK, thank you for the release ! I haven't tested yet into the same level, but it seems better. Also, I mainly use shapes without contact response (to make some phantoms or triggers, and control myself the way they react). In the bullet code, no island is computed for this kind of shapes, so I change...
- Sat Feb 24, 2007 7:51 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Plane brushes with Bullet?
- Replies: 14
- Views: 13151
Yes, an AABB tree will certainly help a lot !
Here you can find the 3000 brushes bsp map : http://zescript.free.fr/download/urban.zip
Here you can find the 3000 brushes bsp map : http://zescript.free.fr/download/urban.zip
- Thu Feb 22, 2007 3:33 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Plane brushes with Bullet?
- Replies: 14
- Views: 13151
Hei, I've got the same problem. Performance decrease very quickly when i add some convex shape inside a bsp level. My software is running 60fps with no sphere, and falls to 15fps with only 10 spheres ! My level is about 3000 brushes. The display doesn't affect these results. Haven't searched yet whe...