Search found 4 matches

by goret
Mon Apr 14, 2008 12:42 am
Forum: Release Announcements
Topic: Bullet 2.68 RC1: soft body preview (updated April 11)
Replies: 7
Views: 53837

Re: Bullet 2.68 RC1: soft body preview (updated April 11)

Hei, fabulous, this soft body demo contains a lot of features !! It looks to be really clean and efficiency, great job !! I've just seen that only convex shapes are supported for collision detection against soft bodies, is there any plan for the concave one, or should I stop using compound shape in ...
by goret
Tue Mar 06, 2007 2:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Plane brushes with Bullet?
Replies: 14
Views: 13140

OK, thank you for the release ! I haven't tested yet into the same level, but it seems better. Also, I mainly use shapes without contact response (to make some phantoms or triggers, and control myself the way they react). In the bullet code, no island is computed for this kind of shapes, so I change...
by goret
Sat Feb 24, 2007 7:51 pm
Forum: General Bullet Physics Support and Feedback
Topic: Plane brushes with Bullet?
Replies: 14
Views: 13140

Yes, an AABB tree will certainly help a lot !
Here you can find the 3000 brushes bsp map : http://zescript.free.fr/download/urban.zip
by goret
Thu Feb 22, 2007 3:33 pm
Forum: General Bullet Physics Support and Feedback
Topic: Plane brushes with Bullet?
Replies: 14
Views: 13140

Hei, I've got the same problem. Performance decrease very quickly when i add some convex shape inside a bsp level. My software is running 60fps with no sphere, and falls to 15fps with only 10 spheres ! My level is about 3000 brushes. The display doesn't affect these results. Haven't searched yet whe...