Search found 4 matches
- Tue Aug 02, 2011 6:12 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Calculating inertia from a support function
- Replies: 2
- Views: 6198
Re: Calculating inertia from a support function
I recently implemented a version which works very well for me. The support map function is used to build a triangle mesh. And the triangle mesh is then used to get the inertia. Have a look here: http://code.google.com/p/jitterphysics/source/browse/trunk/Jitter/Collision/Shapes/Shape.cs MakeHull() an...
- Tue Aug 02, 2011 5:47 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Triangles from support map function
- Replies: 0
- Views: 3360
Triangles from support map function
Hi all, the title does say it all. Is there an easy way to retrieve triangle data from the support map function (convex objects) ? I saw some engines just randomly collecting points from the support map and giving that points into a convex hull generator. I also stumbled across some code which I don...
- Tue Jan 02, 2007 1:53 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 566305
I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other: // i...
- Sat Dec 30, 2006 8:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Bullet on XNA
- Replies: 61
- Views: 566305