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- Wed Aug 03, 2022 4:16 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btGImpactMeshShape collision issues
- Replies: 0
- Views: 116
Hello everyone, I try to use bullet to detect collisions/contacts between triangle meshes. For each mesh I build a btGImpactMeshShape within a btCompoundShape and create a btCollisionObject with it. But I experience unexpected collisions between shapes that lay "diagonal" in the world. The...