Search found 2 matches

by playrt
Sat Jun 18, 2022 7:02 am
Forum: General Bullet Physics Support and Feedback
Topic: btRgidBody goes to deactivation state seconds after application starts, no matter what.
Replies: 1
Views: 2107

Re: btRgidBody goes to deactivation state seconds after application starts, no matter what.

Here is the problem : ogre 13.4.0 precompiled sdk doesnt provide bullet lib, so i had to download a separate bullet from github, the problem is that i linked this version and it had invisible issues that didnt show up at compilation. downloading ogre source, using cmake it downloads dependencies inc...
by playrt
Fri Jun 17, 2022 7:11 am
Forum: General Bullet Physics Support and Feedback
Topic: btRgidBody goes to deactivation state seconds after application starts, no matter what.
Replies: 1
Views: 2107

btRgidBody goes to deactivation state seconds after application starts, no matter what.

Hi, using bullet3-master branch on github, compiled, and linked to my ogre3d project using their OgreBullet utils. Im trying to avoid the rigidbody capsule to go to permafrost Youtube video : https://www.youtube.com/watch?v=-s8bJ-qcS5Y rigidbody_state_frozen.gif Now when i create the rigid body i sp...