Search found 25 matches

by Mark97
Fri Aug 12, 2022 4:39 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: Master thesis: Simulating hot asphalt compaction in Bullet Physics
Replies: 0
Views: 148999

Master thesis: Simulating hot asphalt compaction in Bullet Physics

Simulating hot asphalt compaction in Bullet Physics: Discrete modelling of the superpave gyratory compaction process by implementation of Burgers’ contact model in Bullet Physics

https://repository.tudelft.nl/islandora ... =education
by Mark97
Tue May 10, 2022 2:07 pm
Forum: General Bullet Physics Support and Feedback
Topic: Max number of elements?
Replies: 1
Views: 8332

Max number of elements?

I have elements with 150 vertices each. How many of these can I add in a Bullet simulation?
Assuming Memory is not an issue.
by Mark97
Fri Apr 15, 2022 6:39 am
Forum: PyBullet Support and Feedback
Topic: objects not visible after a while
Replies: 1
Views: 28276

objects not visible after a while

When I implement my objects in PyBullet, everything seems to work fine. However, after I reach a few thousand objects, they do not become visible anymore. Can this be fixed?
by Mark97
Tue Nov 30, 2021 6:26 pm
Forum: PyBullet Support and Feedback
Topic: Could getContactPoints() return deltaContactVelocity?
Replies: 0
Views: 25700

Could getContactPoints() return deltaContactVelocity?

getContactPoints() returns quantities such as contactDistance. Earlier, lateralFriction and lateralFrictionDir were also exposed. Could the (relative) contactVelocity be added to this function? It is for damping purposes.
by Mark97
Wed Nov 24, 2021 5:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to change contact force between elements
Replies: 0
Views: 24006

How to change contact force between elements

Hello, I'm wondering if it is possible for Bullet Physics to run a simulation, but use an alternative function for the forces between objects. For example: setting a custom stiffness of two colliding objects, without influencing interactions with other objects. Or setting a stiffness depending on ti...
by Mark97
Tue Nov 09, 2021 12:10 pm
Forum: PyBullet Support and Feedback
Topic: Setup Bullet Physics World
Replies: 0
Views: 25312

Setup Bullet Physics World

I would like to setup Bullet Physics in Visual Studio (C++). Therefore, I would like to see a physics world, and load some .obj files. However, I'm stuck at a few places: the Hello World example doesn't show anything (visual), the benchmark 3000 boxes works well, but doesn't load .obj files, the Imp...
by Mark97
Mon Nov 08, 2021 8:39 am
Forum: PyBullet Support and Feedback
Topic: Concave objects do not interact?
Replies: 0
Views: 25511

Concave objects do not interact?

I've added two concave objects to my simulation. However, these fall right through each other, meaning that there is no interaction between these particles at all. [PyBullet]

Can this be fixed?
by Mark97
Sun Nov 07, 2021 1:19 pm
Forum: PyBullet Support and Feedback
Topic: How to calculate the volume of an object?
Replies: 0
Views: 25107

How to calculate the volume of an object?

Hello,

I'm sure PyBullet uses the volume and other properties of objects to determine the physical quantities such as intertia.

How can I acces this info? Or calculate the volume of an object?

- Mark
by Mark97
Mon Oct 25, 2021 4:42 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to re-use collision shapes among rigid bodies
Replies: 2
Views: 12034

Re: How to re-use collision shapes among rigid bodies

drleviathan wrote: Mon Oct 25, 2021 3:09 pm For best results move your questions to thePyBullet Support and Feedback forum.
Thanks! I have posted it there as well. Hope to get a reply :)
by Mark97
Mon Oct 25, 2021 4:41 pm
Forum: PyBullet Support and Feedback
Topic: How to re-use collision shapes among rigid bodies
Replies: 0
Views: 24666

How to re-use collision shapes among rigid bodies

In the Bullet Physics Hello World example, the following warning is made: "make sure to re-use collision shapes among rigid bodies whenever possible!" However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work...
by Mark97
Sat Oct 23, 2021 10:43 am
Forum: General Bullet Physics Support and Feedback
Topic: How to re-use collision shapes among rigid bodies
Replies: 2
Views: 12034

How to re-use collision shapes among rigid bodies

In the Bullet Physics Hello World example, the following warning is made: "make sure to re-use collision shapes among rigid bodies whenever possible!" However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work...
by Mark97
Thu Oct 21, 2021 5:24 pm
Forum: PyBullet Support and Feedback
Topic: add more than 1500 objects in PyBullet
Replies: 0
Views: 23943

add more than 1500 objects in PyBullet

Hello,

After loading more than 1500 objects in PyBullet, they don't appear anymore on the screen.

What causes this and how can this be changed?

Kind regards,
Mark
by Mark97
Tue Oct 19, 2021 12:51 pm
Forum: PyBullet Support and Feedback
Topic: find center of mass
Replies: 0
Views: 23726

find center of mass

How can one find the center of mass of an object (.obj file) in PyBullet? getDynamicsInfo() doesn't return it, nor does getCollisionShapeData(), and resetBasePositionAndOrientation() uses the link position, which is assuredly not the center of mass. applyExternalForce() also uses the link position, ...
by Mark97
Tue Oct 19, 2021 8:30 am
Forum: PyBullet Support and Feedback
Topic: add debug browser to HelloWorld.cpp
Replies: 0
Views: 23284

add debug browser to HelloWorld.cpp

When I run the 'HelloWorld.cpp' file, I can only see the console.

Sorry if this is a beginners question, but how can I add the visual world?
by Mark97
Sun Oct 10, 2021 6:00 pm
Forum: PyBullet Support and Feedback
Topic: make visible only part of object
Replies: 0
Views: 22562

make visible only part of object

Hello,

How can one visualize only a part of an object? Let's say that I want to 'cut' an object in two based on the x-axis or overlap with another object?
Or could we do a 2D projection of a certain surface?

Is that possible?

Thanks!
Mark