Simulating hot asphalt compaction in Bullet Physics: Discrete modelling of the superpave gyratory compaction process by implementation of Burgers’ contact model in Bullet Physics
https://repository.tudelft.nl/islandora ... =education
Search found 25 matches
- Fri Aug 12, 2022 4:39 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: Master thesis: Simulating hot asphalt compaction in Bullet Physics
- Replies: 0
- Views: 762
- Tue May 10, 2022 2:07 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Max number of elements?
- Replies: 1
- Views: 1251
Max number of elements?
I have elements with 150 vertices each. How many of these can I add in a Bullet simulation?
Assuming Memory is not an issue.
Assuming Memory is not an issue.
- Fri Apr 15, 2022 6:39 am
- Forum: PyBullet Support and Feedback
- Topic: objects not visible after a while
- Replies: 1
- Views: 3271
objects not visible after a while
When I implement my objects in PyBullet, everything seems to work fine. However, after I reach a few thousand objects, they do not become visible anymore. Can this be fixed?
- Tue Nov 30, 2021 6:26 pm
- Forum: PyBullet Support and Feedback
- Topic: Could getContactPoints() return deltaContactVelocity?
- Replies: 0
- Views: 7921
Could getContactPoints() return deltaContactVelocity?
getContactPoints() returns quantities such as contactDistance. Earlier, lateralFriction and lateralFrictionDir were also exposed. Could the (relative) contactVelocity be added to this function? It is for damping purposes.
- Wed Nov 24, 2021 5:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to change contact force between elements
- Replies: 0
- Views: 6346
How to change contact force between elements
Hello, I'm wondering if it is possible for Bullet Physics to run a simulation, but use an alternative function for the forces between objects. For example: setting a custom stiffness of two colliding objects, without influencing interactions with other objects. Or setting a stiffness depending on ti...
- Tue Nov 09, 2021 12:10 pm
- Forum: PyBullet Support and Feedback
- Topic: Setup Bullet Physics World
- Replies: 0
- Views: 7163
Setup Bullet Physics World
I would like to setup Bullet Physics in Visual Studio (C++). Therefore, I would like to see a physics world, and load some .obj files. However, I'm stuck at a few places: the Hello World example doesn't show anything (visual), the benchmark 3000 boxes works well, but doesn't load .obj files, the Imp...
- Mon Nov 08, 2021 8:39 am
- Forum: PyBullet Support and Feedback
- Topic: Concave objects do not interact?
- Replies: 0
- Views: 6871
Concave objects do not interact?
I've added two concave objects to my simulation. However, these fall right through each other, meaning that there is no interaction between these particles at all. [PyBullet]
Can this be fixed?
Can this be fixed?
- Sun Nov 07, 2021 1:19 pm
- Forum: PyBullet Support and Feedback
- Topic: How to calculate the volume of an object?
- Replies: 0
- Views: 6802
How to calculate the volume of an object?
Hello,
I'm sure PyBullet uses the volume and other properties of objects to determine the physical quantities such as intertia.
How can I acces this info? Or calculate the volume of an object?
- Mark
I'm sure PyBullet uses the volume and other properties of objects to determine the physical quantities such as intertia.
How can I acces this info? Or calculate the volume of an object?
- Mark
- Mon Oct 25, 2021 4:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to re-use collision shapes among rigid bodies
- Replies: 2
- Views: 1345
Re: How to re-use collision shapes among rigid bodies
Thanks! I have posted it there as well. Hope to get a replydrleviathan wrote: ↑Mon Oct 25, 2021 3:09 pm For best results move your questions to thePyBullet Support and Feedback forum.

- Mon Oct 25, 2021 4:41 pm
- Forum: PyBullet Support and Feedback
- Topic: How to re-use collision shapes among rigid bodies
- Replies: 0
- Views: 6368
How to re-use collision shapes among rigid bodies
In the Bullet Physics Hello World example, the following warning is made: "make sure to re-use collision shapes among rigid bodies whenever possible!" However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work...
- Sat Oct 23, 2021 10:43 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to re-use collision shapes among rigid bodies
- Replies: 2
- Views: 1345
How to re-use collision shapes among rigid bodies
In the Bullet Physics Hello World example, the following warning is made: "make sure to re-use collision shapes among rigid bodies whenever possible!" However, in PyBullet this is not mentioned. I wish to speed up computation speed, as well as add more objects. In my project I have to work...
- Thu Oct 21, 2021 5:24 pm
- Forum: PyBullet Support and Feedback
- Topic: add more than 1500 objects in PyBullet
- Replies: 0
- Views: 6300
add more than 1500 objects in PyBullet
Hello,
After loading more than 1500 objects in PyBullet, they don't appear anymore on the screen.
What causes this and how can this be changed?
Kind regards,
Mark
After loading more than 1500 objects in PyBullet, they don't appear anymore on the screen.
What causes this and how can this be changed?
Kind regards,
Mark
- Tue Oct 19, 2021 12:51 pm
- Forum: PyBullet Support and Feedback
- Topic: find center of mass
- Replies: 0
- Views: 6024
find center of mass
How can one find the center of mass of an object (.obj file) in PyBullet? getDynamicsInfo() doesn't return it, nor does getCollisionShapeData(), and resetBasePositionAndOrientation() uses the link position, which is assuredly not the center of mass. applyExternalForce() also uses the link position, ...
- Tue Oct 19, 2021 8:30 am
- Forum: PyBullet Support and Feedback
- Topic: add debug browser to HelloWorld.cpp
- Replies: 0
- Views: 5730
add debug browser to HelloWorld.cpp
When I run the 'HelloWorld.cpp' file, I can only see the console.
Sorry if this is a beginners question, but how can I add the visual world?
Sorry if this is a beginners question, but how can I add the visual world?
- Sun Oct 10, 2021 6:00 pm
- Forum: PyBullet Support and Feedback
- Topic: make visible only part of object
- Replies: 0
- Views: 4608
make visible only part of object
Hello,
How can one visualize only a part of an object? Let's say that I want to 'cut' an object in two based on the x-axis or overlap with another object?
Or could we do a 2D projection of a certain surface?
Is that possible?
Thanks!
Mark
How can one visualize only a part of an object? Let's say that I want to 'cut' an object in two based on the x-axis or overlap with another object?
Or could we do a 2D projection of a certain surface?
Is that possible?
Thanks!
Mark