Search found 1 match

by marsch84
Sun Jun 06, 2021 3:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Rotation Matrix of Wheels of btRaycastVehicle not special orthogonal
Replies: 0
Views: 185

Rotation Matrix of Wheels of btRaycastVehicle not special orthogonal

I implemented btRaycastVehicle into a driving game. It works quite fine, but I have a problem with the orientation of the vehicle's wheels. After implementing some work-arounds, I realized, that the determinant of the rotation matrix is -1. As far as I understand, that means the matrix is orthogonal...