Search found 3 matches

by tksuoran@gmail.com
Mon Jun 07, 2021 2:50 pm
Forum: General Bullet Physics Support and Feedback
Topic: Scaled collision shapes
Replies: 1
Views: 861

Re: Scaled collision shapes

I used btUniformScalingShape to wrap btConvexShape collision shapes, which adds ability to create scaled versions of them. For more other collision shapes I create new copies for each unique scale.
by tksuoran@gmail.com
Mon May 24, 2021 5:36 pm
Forum: General Bullet Physics Support and Feedback
Topic: Scaled collision shapes
Replies: 1
Views: 861

Scaled collision shapes

It seems that in order to reuse a collision shape in multiple rigid bodies, they all must use the same scaling, because scaling is in collision shape and not in rigid body. Would it work to have collision shape scaling in rigid body instead? That would allow using same collision shape in scaled rigi...