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- Tue Jul 12, 2022 8:53 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: PBD: add new contraints in run-time
- Replies: 0
- Views: 42364
PBD: add new contraints in run-time
Hello! I want to ask whether anyone has ever tried to add, new sretching constraints during simulation in PBD. I am trying to implement a cutting simulation in Unity using Position Based Dynamics(PBD), however it requires new constraints to be created in runtime. In my simulation I add new vertices(...