Search found 3 matches
- Fri Mar 12, 2021 2:01 pm
- Forum: PyBullet Support and Feedback
- Topic: Edit in API not used
- Replies: 0
- Views: 20035
Edit in API not used
I want to edit the C++ API b3RobotSimulatorClientAPI_NoDirect to add a feature. But after some tries I realised, that the edits are not used when I call the function (I even added a return statement in the beginning of the function but it does not return). I build all files beforehand so I have no i...
- Wed Mar 10, 2021 9:34 am
- Forum: PyBullet Support and Feedback
- Topic: Create collision shape manually with API
- Replies: 2
- Views: 35794
Re: Create collision shape manually with API
Thanks for the reply. I added a btAlignedObjectArray for the vertices and indices to the args. In the API I added following code: if (shapeType == GEOM_MESH && args.m_numVertices) { int numVertices = args.m_numVertices; int numIndices = args.m_numIndices; double* vertices = &args.m_verti...
- Mon Mar 08, 2021 6:27 am
- Forum: PyBullet Support and Feedback
- Topic: Create collision shape manually with API
- Replies: 2
- Views: 35794
Create collision shape manually with API
I want to use the b3RobotSimulatorClientAPI similar to the Pybullet API in C++ code. In the pybullet examples it is possible to create meshes by hand like so: https://github.com/bulletphysics/bullet3/blob/master/examples/pybullet/examples/createMesh.py . Unfortunately there is no vertices and indice...