Search found 3 matches
- Thu May 13, 2021 7:35 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Ragdoll flailing behind (6DOFJoint)
- Replies: 0
- Views: 17102
Ragdoll flailing behind (6DOFJoint)
Hello, I'm making a game where characters are always ragdolls and I need help from someone who actually knows how physics works. https://www.youtube.com/watch?v=GlQPMgee8sU I have skeletal animation, I take angles from it and make my ragdoll's constraints as what values from animation is, so ragdoll...
- Wed Mar 03, 2021 3:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [HELP] Explosiveness and stretching of physical object connections
- Replies: 3
- Views: 4605
Re: [HELP] Explosiveness and stretching of physical object connections
I watched the video. I believe what is happening is: the objects get into a state of interpenetration and the penetration resolution logic separates them but does so in a non-physical way. ... ... I don't know what the exact solution/workaround would be. At the moment I have only one idea: Split th...
- Tue Mar 02, 2021 5:15 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: [HELP] Explosiveness and stretching of physical object connections
- Replies: 3
- Views: 4605
[HELP] Explosiveness and stretching of physical object connections
Hello, what parameters are for stretching of connected physics? https://www.youtube.com/watch?v=28gX7hilj0U Example at 0:49 And what parameters are for "explosiveness" when physbox is inside of a wall or inside of another physbox? If they clip, they start having very large velocity or some...