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- Wed Jul 29, 2020 11:13 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Capsule collider orientation with btKinematicCharacterController
- Replies: 0
- Views: 147
Maybe I am missing something, but it seems like Bullet (just like 3D rendering engine I'm using) uses Y-up coordinate frame. I followed some demos online and created a btKinematicCharacterController object, but DebugDraw shows that the capsule is aligned with a horizontal rather than vertical axis, ...