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by sun_stealer
Wed Jul 29, 2020 11:13 am
Forum: General Bullet Physics Support and Feedback
Topic: Capsule collider orientation with btKinematicCharacterController
Replies: 0
Views: 147

Capsule collider orientation with btKinematicCharacterController

Maybe I am missing something, but it seems like Bullet (just like 3D rendering engine I'm using) uses Y-up coordinate frame. I followed some demos online and created a btKinematicCharacterController object, but DebugDraw shows that the capsule is aligned with a horizontal rather than vertical axis, ...