Search found 6 matches

by AdamEisfeld
Fri Jan 08, 2021 4:34 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
Replies: 5
Views: 39689

Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects

Even funnier is it turns out they also have a private framework called PhysicsKit which was causing linking issues with my framework on certain builds, so I've had to rename it to PhyKit. I haven't filed an enhancement request (I did contact them asking if there was any way to manually step the sim,...
by AdamEisfeld
Tue Jan 05, 2021 6:11 am
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
Replies: 5
Views: 39689

Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects

I've removed this comment as I've updated the original post's information.
by AdamEisfeld
Thu Nov 26, 2020 6:27 pm
Forum: General Bullet Physics Support and Feedback
Topic: Convert vec3 AngularVelocity to vec4?
Replies: 2
Views: 2492

Re: Convert vec3 AngularVelocity to vec4?

Ah I see, this makes much more sense! Thank you for the quick response.
by AdamEisfeld
Thu Nov 26, 2020 4:31 am
Forum: General Bullet Physics Support and Feedback
Topic: Convert vec3 AngularVelocity to vec4?
Replies: 2
Views: 2492

Convert vec3 AngularVelocity to vec4?

Prior to using Bullet, I was using SceneKit's built-in physics engine for my iOS projects. SceneKit expresses a rigid body's angular velocity as a 4D vector, where the x,y,z components describe the axis the body is currently rotating around, and the fourth w component specifies the speed the body is...
by AdamEisfeld
Sat Jul 04, 2020 4:54 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
Replies: 5
Views: 39689

Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects

I've removed this comment as I've updated the original post's information.
by AdamEisfeld
Tue Jun 16, 2020 8:14 pm
Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
Replies: 5
Views: 39689

PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration

Update : PhysicsKit has been renamed to PhyKit (due to linker issues with Apple's internal PhysicsKit framework) and has been reworked quite a bit, so I'm editing the body of this original post to describe PhyKit) Hello! I have created an open source wrapper around Bullet for use in iOS / macOS app...