Search found 6 matches
- Fri Jan 08, 2021 4:34 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
- Replies: 5
- Views: 11758
Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects
Even funnier is it turns out they also have a private framework called PhysicsKit which was causing linking issues with my framework on certain builds, so I've had to rename it to PhyKit. I haven't filed an enhancement request (I did contact them asking if there was any way to manually step the sim,...
- Tue Jan 05, 2021 6:11 am
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
- Replies: 5
- Views: 11758
Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects
I've removed this comment as I've updated the original post's information.
- Thu Nov 26, 2020 6:27 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Convert vec3 AngularVelocity to vec4?
- Replies: 2
- Views: 1902
Re: Convert vec3 AngularVelocity to vec4?
Ah I see, this makes much more sense! Thank you for the quick response.
- Thu Nov 26, 2020 4:31 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Convert vec3 AngularVelocity to vec4?
- Replies: 2
- Views: 1902
Convert vec3 AngularVelocity to vec4?
Prior to using Bullet, I was using SceneKit's built-in physics engine for my iOS projects. SceneKit expresses a rigid body's angular velocity as a 4D vector, where the x,y,z components describe the axis the body is currently rotating around, and the fourth w component specifies the speed the body is...
- Sat Jul 04, 2020 4:54 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
- Replies: 5
- Views: 11758
Re: PhysicsKit - Framework wrapping Bullet for iOS / SceneKit projects
I've removed this comment as I've updated the original post's information.
- Tue Jun 16, 2020 8:14 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
- Replies: 5
- Views: 11758
PhyKit -iOS / macOS framework wrapping Bullet + SceneKit integration
Update : PhysicsKit has been renamed to PhyKit (due to linker issues with Apple's internal PhysicsKit framework) and has been reworked quite a bit, so I'm editing the body of this original post to describe PhyKit) Hello! I have created an open source wrapper around Bullet for use in iOS / macOS app...