Search found 10 matches
- Sat Jun 13, 2020 1:11 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: setGuiHelper for remote client rendering
- Replies: 0
- Views: 16165
setGuiHelper for remote client rendering
The GRPC, TCP & UDP client interfaces have a method called setGuiHelper Is there a way this could be leveraged to render a physics scene on a remote client? For example; if a web based design tool runs the physic server on a central server; and there are many clients connected from different mac...
- Thu May 21, 2020 6:57 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Use cases for btCollisionWorld.h or PhysicsClientC_API.h
- Replies: 4
- Views: 4515
Re: Use cases for btCollisionWorld.h or PhysicsClientC_API.h
Yes; got it.
Thank you very much for the responses; its very helpful to confirm some things and orientate my thinking a bit better on others.
Cheers
Thank you very much for the responses; its very helpful to confirm some things and orientate my thinking a bit better on others.
Cheers
- Wed May 20, 2020 4:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Use cases for btCollisionWorld.h or PhysicsClientC_API.h
- Replies: 4
- Views: 4515
Re: Use cases for btCollisionWorld.h or PhysicsClientC_API.h
Thank you for the answers. Rephrasing question 2 slightly Would btCollisionWorld->getNumCollisionObjects() return the same total as pybullet.getNumBodies()? And is it conceptually "the same" data structures that are being accessed between one entry of btCollisionWorld->getCollisionObjectAr...
- Wed May 20, 2020 11:08 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Use cases for btCollisionWorld.h or PhysicsClientC_API.h
- Replies: 4
- Views: 4515
Use cases for btCollisionWorld.h or PhysicsClientC_API.h
Hi - a few random questions which I can't quite wrap my head around. 1.) Is drawOpenGL https://github.com/bulletphysics/bullet3/blob/master/examples/ExampleBrowser/GL_ShapeDrawer.cpp the correct place to be looking to see how the Example Browser is implemented? 2.)Is there a way to get the data retu...
- Wed May 20, 2020 7:38 am
- Forum: PyBullet Support and Feedback
- Topic: Python to C++
- Replies: 1
- Views: 3445
Re: Python to C++
I got some useful info on SO https://stackoverflow.com/questions/61885949/how-does-python-venv-manage-c-dependencies ----- In short words: C-python just looks for correctly named dynamic libraries in PYTHONPATH, loads such library and uses predefined interface to understand what exactly from this li...
- Wed May 20, 2020 7:36 am
- Forum: PyBullet Support and Feedback
- Topic: c++ examples are pip install pybullet
- Replies: 2
- Views: 4792
Re: c++ examples are pip install pybullet
Right; thank you for confirming
And yes the python examples are hugely helpful for learning too.
Thanks
And yes the python examples are hugely helpful for learning too.
Thanks
- Tue May 19, 2020 2:13 pm
- Forum: PyBullet Support and Feedback
- Topic: Creating "complex" environments
- Replies: 1
- Views: 3529
- Tue May 19, 2020 9:48 am
- Forum: PyBullet Support and Feedback
- Topic: c++ examples are pip install pybullet
- Replies: 2
- Views: 4792
c++ examples are pip install pybullet
I installed pybullet using venv (https://docs.python.org/3/library/venv.html) - and all is working great. Is there a way to use the c++ examples after the pybullet install? Or do I need to build from sources to have access to those? For example; how would I run https://github.com/bulletphysics/bulle...
- Mon May 18, 2020 4:04 pm
- Forum: PyBullet Support and Feedback
- Topic: Python to C++
- Replies: 1
- Views: 3445
Python to C++
I installed pybullet using venv (https://docs.python.org/3/library/venv.html) - and all is working great. I'm rather lost in the world of python and c++ - so any pointers on the below questions would be much appreciated. I'm considering trying to build https://github.com/bulletphysics/bullet3 From t...
- Sat May 16, 2020 11:20 am
- Forum: PyBullet Support and Feedback
- Topic: Creating "complex" environments
- Replies: 1
- Views: 3529
Creating "complex" environments
Hello, Rather open question - I am looking for any advice on how to create environments with a number of different objects which can be interacted with in it. I found this video which appears to be in quite a rich scene - https://www.youtube.com/watch?v=aqAk701ylIk Is the code for that available any...