Search found 3 matches
- Tue Apr 14, 2020 5:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Donations for Bullet Use
- Replies: 0
- Views: 4739
Donations for Bullet Use
I think the owner still hangs around here. Can I donate via paypal some money? I integrated the engine over the past month and so far it is working great and easy to dig into the code to extend.
- Fri Mar 27, 2020 3:47 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Object going past Hinge Constraint Limits
- Replies: 3
- Views: 2928
Re: Object going past Hinge Constraint Limits
Ah whoops, should have figure this out since I've been in games for 10 years now. Thanks. I re-checked the function signature and saw it runs at a fixed step of 60Hz and you pass in the true frametime and max sub-steps. Should have realized this. My code is running well over 500FPS currently so I ca...
- Thu Mar 26, 2020 11:19 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Object going past Hinge Constraint Limits
- Replies: 3
- Views: 2928
Object going past Hinge Constraint Limits
Hey guys, I'm new to Bullet. I added a hinge constraint with a small angle limit. In order for this pinball flipper to work properly it needs super high torque/velocity. I've tried both setting angular velocity, and torque. I also played around with the motorSetTarget and other Motor settings but it...