Search found 11 matches
- Mon Jul 28, 2008 7:47 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Soft bodies early preview
- Replies: 41
- Views: 76396
Re: Soft bodies early preview
I am confused. Which of Matthias' methods is used? Stiffness Warping (aka Virtual Materials) or Shape Matching? Stiffness Warping: M. Müller, M. Gross, Interactive Virtual Materials, in Proceedings of Graphics Interface (GI 2004), pp 239-246, London, Ontario, Canada, May 17-19, 2004. (http://www.mat...
- Sat Feb 23, 2008 8:15 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Slides available for GDC08 Physics Tutorial on SPU Physics
- Replies: 3
- Views: 5490
Re: Slides available for GDC08 Physics Tutorial on SPU Physics
Yep, works perfectly, thanks!
- Sat Feb 23, 2008 3:16 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Slides available for GDC08 Physics Tutorial on SPU Physics
- Replies: 3
- Views: 5490
Re: Slides available for GDC08 Physics Tutorial on SPU Physics
Cool. Could you post a page with the links to the references in the slides? Somehow, they didn't get included in the pdf.
- Sun Nov 11, 2007 5:08 am
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: skinned meshes export?
- Replies: 0
- Views: 2917
skinned meshes export?
Has anyone gotten the COLLADA 1.4 blender physics exporter to export skinned meshes (with blend weights) ?
It seems to ignore weights in my blend file, although the armature is exported.
It seems to ignore weights in my blend file, although the armature is exported.
- Thu Nov 08, 2007 2:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Memory management when frequently deleting dynamicsWorld
- Replies: 11
- Views: 17445
Re: Memory management when frequently deleting dynamicsWorld
In general, delete objects in reverse order of creation, for example see BasicDemo: Hmm, is this a design decision? I've grown accustomed to using reference counted pointers to manage and pass around most non-time-critical allocated objects, making the bookkeeping of what is alive and what not more...
- Mon Oct 29, 2007 8:26 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btStridingMeshInterface example with mesh sharing
- Replies: 2
- Views: 3885
Re: btStridingMeshInterface example with mesh sharing
Thanks! Very useful...Erwin Coumans wrote: See the Demos/VehicleDemo how to share existing index/vertex array from main memory (potentially graphics data).
Hope this helps,
Erwin
--nico
- Tue Oct 23, 2007 5:14 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: btStridingMeshInterface example with mesh sharing
- Replies: 2
- Views: 3885
btStridingMeshInterface example with mesh sharing
Is there an example of class implementation of the btStridingMeshInterface that actually uses the concept of mesh sharing (graphics/physics/collision) in bullet? Specifically, I'm looking for an example on how to point the collision engine to specific OpenGL buffers on the GPU that can be changed by...
- Thu Oct 18, 2007 7:51 pm
- Forum: Links, Papers, Libraries, Demos, Movies, Comparisons
- Topic: PAL : Physics engine comparison : Source code and results
- Replies: 14
- Views: 25719
Re: PAL : Physics engine comparison : Source code and results
Hi! I agree with Erin, this is very useful stuff, especially for sanity-checking! Thanks for all the efforts! I have a few comments: * Collision benchmark: it seems that only 3 engines are represented in the graphs? * For the Materials benchmark: Is it possible to plot the 'physically correct' analy...
- Tue Oct 16, 2007 2:19 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Collada to Bullet loader/importer
- Replies: 6
- Views: 47470
Re: Collada to Bullet loader/importer
Thanks Erwin, that's really useful!Bullet 2.63 has those files in a new ColladaConverter libary library in Extras/BulletColladaConverter
- Wed Oct 03, 2007 1:41 pm
- Forum: Physics authoring tools, serialization, standards and related topics
- Topic: Physics Constraint Module Documented
- Replies: 3
- Views: 6177
Re:
What's the ConstraintWrapper for? I can't really tell from the documentation.cthames wrote:
http://www.tutorialsforblender3d.com/Ga ... apper.html
- Tue Jan 09, 2007 6:45 pm
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: High order sparse matrix LCP solver?
- Replies: 7
- Views: 10154