Search found 2 matches

by AngryPixelShader
Sun Jan 05, 2020 11:37 am
Forum: General Bullet Physics Support and Feedback
Topic: Question about rigid body update/collision detection order?
Replies: 2
Views: 3995

Re: Question about rigid body update/collision detection order?

I've updated Hello World examples to illustrate my issue. Output: // 0xbda -> object A, 0xbdb -> Projectile B, [x] simulation tick number [0] world pos object (0xbda) = 0.000000,0.000000,0.000000 [1] world pos object (0xbda) = 0.000000,0.000000,25.000002 // Position updated 2 ticks after inserted in...
by AngryPixelShader
Sat Jan 04, 2020 9:54 pm
Forum: General Bullet Physics Support and Feedback
Topic: Question about rigid body update/collision detection order?
Replies: 2
Views: 3995

Question about rigid body update/collision detection order?

Hey! I'm having a situation that is leaving me stumped. I'm not very experienced with Physics engines and have an elementary grasp about physics in general. I'm trying to simulate a projectile(B) being fired from a moving target (A). I'm creating a new rigid body for B at the rigid body position of ...