Search found 6 matches

by Bicyclette
Thu May 14, 2020 7:45 pm
Forum: Applications, Games, Demos or Movies using Bullet
Topic: Podracing game
Replies: 0
Views: 42640

Podracing game

Hi everyone ! I want to share with you a record I made of my very first 3D racing video game : https://www.youtube.com/watch?v=HPzgzTpTADo I started this project 9 months ago, in september. I learned lots of things during all the process, and over the 9 months, I spent 5 of them working on Bullet si...
by Bicyclette
Tue May 05, 2020 8:17 am
Forum: General Bullet Physics Support and Feedback
Topic: About constraints
Replies: 1
Views: 2896

Re: About constraints

Here is the follow up of my previous message. When I then created the constraints by providing global coordinates for each rigid body pivot point, by doing like this : global.png I had a better visual result, though the end of the "tail" going up is quite strange : point2point_global.png I...
by Bicyclette
Tue May 05, 2020 8:12 am
Forum: General Bullet Physics Support and Feedback
Topic: About constraints
Replies: 1
Views: 2896

About constraints

Hi everyone, I'm currently trying to use the point2point constraint. The documentations states this : " point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space " I got a scene with 4 objects aligned with the x axis : b...
by Bicyclette
Mon Mar 30, 2020 3:25 pm
Forum: General Bullet Physics Support and Feedback
Topic: btIDebugDraw implementation isn't drawing anything
Replies: 2
Views: 3100

Re: btIDebugDraw implementation isn't drawing anything

Alright, thank you very much for that information, I'll check that !
by Bicyclette
Mon Mar 30, 2020 2:31 pm
Forum: General Bullet Physics Support and Feedback
Topic: btIDebugDraw implementation isn't drawing anything
Replies: 2
Views: 3100

btIDebugDraw implementation isn't drawing anything

I've recently implemented the btIDebugDraw interface from the bullet engine library, I'm using C++. When I run the application, nothing is drawn, not a single line. I then inserted some print calls to the standard output to check if the drawLine method was called, and it is strangely never getting c...
by Bicyclette
Wed Jan 22, 2020 9:11 pm
Forum: General Bullet Physics Support and Feedback
Topic: Collision detection between a dynamic object and a static terrain
Replies: 0
Views: 5286

Collision detection between a dynamic object and a static terrain

Hello everyone, I'm creating this topic in order to gather some informations about how to properly feed bullet's data structures with my 3D objects for a racing game. I've already tried to set up a very simple scene with a cube falling on a rectangular ground shape with success. For the cube I choos...