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by zipkicker
Fri Sep 27, 2019 1:39 pm
Forum: General Bullet Physics Support and Feedback
Topic: Force to distance traveled inaccurate?
Replies: 0
Views: 5186

Force to distance traveled inaccurate?

I'm using a rigid body (box) with a mass of 1.0 as defined here: btBoxShape* colShape = new btBoxShape(btVector3(1, 1, 1)); btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform); btRigidBody* bulletRigidBody = new btRigidBody(1.0, myMotionState, colShape); DynamicWorld->addR...