Search found 5 matches
- Sun Nov 03, 2019 12:00 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Moving a rigid object to mouse position
- Replies: 3
- Views: 3957
Re: Moving a rigid object to mouse position
Thanks drleviathan.
- Sun Nov 03, 2019 11:42 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Implementing a scissor model using constraints
- Replies: 1
- Views: 2354
Implementing a scissor model using constraints
Dear All, I am building a surgery scissor simulator. I have implemented a scissor using bullet physics. Basically this scissor is consist of 4 meshes 1) base, 2) connector, 3) left tip and 4) right tip. Scissor can move left or right or top or bottom. Also both tip can open and close. So, I have a h...
- Thu Sep 19, 2019 5:05 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Angulating a rigidBody not known
- Replies: 3
- Views: 3027
Re: Angulating a rigidBody not known
Thanks a lot drleviathan for your reply. I could solve the rotation issue but I have new issue now. I have connected stick1 to stick2 (both are btRigidBody) using hinge constraint. Also stick1 is connected to a static body(zero mass) using hinge constraint. Now I want to move tip of the stick2 to an...
- Tue Sep 17, 2019 6:17 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Angulating a rigidBody not known
- Replies: 3
- Views: 3027
Angulating a rigidBody not known
Hi All, Can somebody please help me telling how can I angulate a rigidBody using bullet physics in C++. I can translate and rotate using btTransform but I did not see interface to angulate around a joint. Rotation will rotate around the center. That is not what I want. I want to angulate the rigidBo...
- Sat Sep 14, 2019 7:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Moving a rigid object to mouse position
- Replies: 3
- Views: 3957
Moving a rigid object to mouse position
Hi there, I am a bullet physics beginner as well as new to graphics programming. I am trying to write a simple application using bullet physics. I have created a rigid body. on click of my mouse, this rigid body shall move to the mouse position. I can get the mouse position in the screen co-ordinate...