Search found 5 matches

by jhasketan
Sun Nov 03, 2019 11:42 am
Forum: General Bullet Physics Support and Feedback
Topic: Implementing a scissor model using constraints
Replies: 1
Views: 288

Implementing a scissor model using constraints

Dear All, I am building a surgery scissor simulator. I have implemented a scissor using bullet physics. Basically this scissor is consist of 4 meshes 1) base, 2) connector, 3) left tip and 4) right tip. Scissor can move left or right or top or bottom. Also both tip can open and close. So, I have a h...
by jhasketan
Thu Sep 19, 2019 5:05 pm
Forum: General Bullet Physics Support and Feedback
Topic: Angulating a rigidBody not known
Replies: 3
Views: 584

Re: Angulating a rigidBody not known

Thanks a lot drleviathan for your reply. I could solve the rotation issue but I have new issue now. I have connected stick1 to stick2 (both are btRigidBody) using hinge constraint. Also stick1 is connected to a static body(zero mass) using hinge constraint. Now I want to move tip of the stick2 to an...
by jhasketan
Tue Sep 17, 2019 6:17 am
Forum: General Bullet Physics Support and Feedback
Topic: Angulating a rigidBody not known
Replies: 3
Views: 584

Angulating a rigidBody not known

Hi All, Can somebody please help me telling how can I angulate a rigidBody using bullet physics in C++. I can translate and rotate using btTransform but I did not see interface to angulate around a joint. Rotation will rotate around the center. That is not what I want. I want to angulate the rigidBo...
by jhasketan
Sat Sep 14, 2019 7:32 am
Forum: General Bullet Physics Support and Feedback
Topic: Moving a rigid object to mouse position
Replies: 3
Views: 772

Moving a rigid object to mouse position

Hi there, I am a bullet physics beginner as well as new to graphics programming. I am trying to write a simple application using bullet physics. I have created a rigid body. on click of my mouse, this rigid body shall move to the mouse position. I can get the mouse position in the screen co-ordinate...