Currently I don't plan on making rooms above rooms, but rooms can have different heights (for example room A can have floor at Y=1 and ceiling at Y=3, and room B can have floor at Y=5 and ceiling at Y=7).
I'll read more about these heightfields.
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- Sat Sep 07, 2019 9:55 am
- Forum: General Bullet Physics Support and Feedback
- Topic: Concave flat plane
- Replies: 2
- Views: 693
Hello everybody, I'm building a small FPS game using libGDX with the Java port of Bullet. In my game I got walls which are just regular boxes and also floors. The floors can have concave shapes (But they're always flat planes). AFAIK, having concave shapes is bad for performance. Any idea how to mak...