Search found 3 matches
- Tue Aug 06, 2019 9:43 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: How to move a integral softbody object using translate ?
- Replies: 0
- Views: 36732
How to move a integral softbody object using translate ?
I create a softbody object in dynamic world and simulate it every frame with setting some vertex node with a zero mass value. When I translate this softbody object with calling translate function, the 0-mass node can not move, and softbody was stretched mess up. So, how to move a softbody integrally...
- Tue Jul 23, 2019 8:13 am
- Forum: Research and development discussion about Collision Detection and Physics Simulation
- Topic: Bullet softbody cloth was stretched away
- Replies: 1
- Views: 35396
Bullet softbody cloth was stretched away
I am new one for bullet softbody simulation, I get a cloth mesh with its local space vertexs and indices from other graphic engine, and then I used createFromTrimesh(...) to create a softbody successfully, and then I create a rigidbody in body for soft cloth to attached, some details as follow image...
- Tue Jul 16, 2019 10:26 am
- Forum: General Bullet Physics Support and Feedback
- Topic: "Hard" attaching soft body node to a rigid body.
- Replies: 3
- Views: 6706
Re: "Hard" attaching soft body node to a rigid body.
@Saso222 ,hi
I had same problem, can you provide details solutions?
thanks
I had same problem, can you provide details solutions?
thanks