Search found 5 matches

by usamarafiq93
Fri Aug 23, 2019 6:29 pm
Forum: General Bullet Physics Support and Feedback
Topic: Create bullet shape from .obj mesh
Replies: 5
Views: 13936

Re: Create bullet shape from .obj mesh

Kotik wrote: Wed Oct 05, 2016 12:02 am I've finally found the problem out. It was that the body's rotation didn't get updated in the graphics engine.
I am getting my vertices as an object. I want to create triangle mesh from those vertices instead of loading those vertices from a file.
by usamarafiq93
Wed Jul 03, 2019 3:21 pm
Forum: General Bullet Physics Support and Feedback
Topic: Apply torque with JointMotor
Replies: 5
Views: 7204

Re: Apply torque with JointMotor

Hi,
I have been trying to measure the applied torque through getJointTorque (int dof) and its returning zero.
by usamarafiq93
Wed Jun 19, 2019 8:28 pm
Forum: General Bullet Physics Support and Feedback
Topic: Recommended way for predicting the collision?
Replies: 2
Views: 6180

Re: Recommended way for predicting the collision?

My question is similar.
How do you predict that two dynamic bodies are going to hit.
by usamarafiq93
Wed Jun 19, 2019 3:57 pm
Forum: General Bullet Physics Support and Feedback
Topic: How to import stl file and make it a rigid body
Replies: 8
Views: 9475

Re: How to import stl file and make it a rigid body

I'm having the same problem where my objects are just passing through each other. I IMPORTED an STL file. Do you need to see the code?
by usamarafiq93
Mon Jun 10, 2019 8:37 pm
Forum: PyBullet Support and Feedback
Topic: Free moving joint
Replies: 3
Views: 7127

Re: Free moving joint

Hey,
How are you accessing joint configuration from URDF file. I am new to this and I am trying to make my base joint static. This base joint is obtained from URDF.

Thank you.