I am getting my vertices as an object. I want to create triangle mesh from those vertices instead of loading those vertices from a file.
Search found 5 matches
- Fri Aug 23, 2019 6:29 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Create bullet shape from .obj mesh
- Replies: 5
- Views: 13936
- Wed Jul 03, 2019 3:21 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Apply torque with JointMotor
- Replies: 5
- Views: 7204
Re: Apply torque with JointMotor
Hi,
I have been trying to measure the applied torque through getJointTorque (int dof) and its returning zero.
I have been trying to measure the applied torque through getJointTorque (int dof) and its returning zero.
- Wed Jun 19, 2019 8:28 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Recommended way for predicting the collision?
- Replies: 2
- Views: 6180
Re: Recommended way for predicting the collision?
My question is similar.
How do you predict that two dynamic bodies are going to hit.
How do you predict that two dynamic bodies are going to hit.
- Wed Jun 19, 2019 3:57 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: How to import stl file and make it a rigid body
- Replies: 8
- Views: 9475
Re: How to import stl file and make it a rigid body
I'm having the same problem where my objects are just passing through each other. I IMPORTED an STL file. Do you need to see the code?
- Mon Jun 10, 2019 8:37 pm
- Forum: PyBullet Support and Feedback
- Topic: Free moving joint
- Replies: 3
- Views: 7127
Re: Free moving joint
Hey,
How are you accessing joint configuration from URDF file. I am new to this and I am trying to make my base joint static. This base joint is obtained from URDF.
Thank you.
How are you accessing joint configuration from URDF file. I am new to this and I am trying to make my base joint static. This base joint is obtained from URDF.
Thank you.