Search found 3 matches
- Wed Jun 12, 2019 6:31 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to detect collision for an animated deforming mesh?
- Replies: 5
- Views: 8821
Re: How to detect collision for an animated deforming mesh?
I'll give your idea a shot drleviathan.
- Sat Jun 08, 2019 8:32 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to detect collision for an animated deforming mesh?
- Replies: 5
- Views: 8821
Re: How to detect collision for an animated deforming mesh?
Only the other object will be affected, the animated thing does not need to be affected. What is multiple keyframed RigidBodies? The animated thing is not rigid, it will be constantly moving with walking,running, and jumping. Here is one of the 3d models I intend to use for testing: https://imgur.co...
- Fri Jun 07, 2019 3:55 am
- Forum: General Bullet Physics Support and Feedback
- Topic: How to detect collision for an animated deforming mesh?
- Replies: 5
- Views: 8821
How to detect collision for an animated deforming mesh?
Hello, I would like to detect collisions for a 3d model that is being animated for a video game. The mesh of the 3d model is being animated using skeletal rig which moves vertices according to their bone weights. I'm not too familiar with the bullet physics engine, I know that bullet supports soft b...