Search found 2 matches
- Sat Apr 13, 2019 1:42 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Load File from URDF and convert to Rigidbody (RobotSimulator)
- Replies: 2
- Views: 8865
Re: Load File from URDF and convert to Rigidbody (RobotSimulator)
Thank you Erwin Coumans! I will give it a try that way :) e: ok, sorry. I looked at the biped2d example, but it is not clear to me where this happens in the code. (the "unlocking" of the Y-axis movement). And this confuses me, since it is pretty short.. Is this set in the .urdf file itself?
- Thu Apr 11, 2019 12:30 pm
- Forum: General Bullet Physics Support and Feedback
- Topic: Load File from URDF and convert to Rigidbody (RobotSimulator)
- Replies: 2
- Views: 8865
Load File from URDF and convert to Rigidbody (RobotSimulator)
Hi y'all First, I wanna apologize for the (probably) stupid question. But I'm a beginner with the Bullet Engine. What I want to do is the following: In my project I am using b3RobotSimulatorClientAPI.h to set up a world, visualize it and load some objects into it (A plane and the humanoid.urdf, loca...